コード例 #1
0
ファイル: AppContextHelper.cs プロジェクト: Surye/ffxivapp
        public void RaiseNewNPCEntries(List <ActorEntity> actorEntities)
        {
            if (!actorEntities.Any())
            {
                return;
            }
            NPCWorkerDelegate.ReplaceNPCEntities(new List <ActorEntity>(actorEntities));
            Func <bool> saveToDictionary = delegate
            {
                try
                {
                    var enumerable = NPCWorkerDelegate.GetUniqueNPCEntities();
                    foreach (var actor in actorEntities)
                    {
                        var exists = enumerable.FirstOrDefault(n => n.NPCID2 == actor.NPCID2);
                        if (exists != null)
                        {
                            continue;
                        }
                        NPCWorkerDelegate.AddUniqueNPCEntity(actor);
                    }
                }
                catch (Exception ex)
                {
                }
                return(true);
            };

            saveToDictionary.BeginInvoke(null, saveToDictionary);
            // THIRD PARTY
            PluginHost.Instance.RaiseNewNPCEntries(actorEntities);
        }
コード例 #2
0
        private static void OnNewNPCEntries(object sender, ActorEntitiesEvent actorEntitiesEvent)
        {
            // delegate event from npc entities from ram, not required to subsribe
            // this list includes anything that is not a player or monster
            // this updates 10x a second and only sends data if the items are found in ram
            // currently there no change/new/removed event handling (looking into it)
            if (sender == null)
            {
                return;
            }
            var npcEntities = actorEntitiesEvent.ActorEntities;

            if (!npcEntities.Any())
            {
                return;
            }
            NPCWorkerDelegate.ReplaceNPCEntities(new List <ActorEntity>(npcEntities));
            Func <bool> saveToDictionary = delegate
            {
                try
                {
                    var enumerable = NPCWorkerDelegate.GetUniqueNPCEntities();
                    foreach (var actor in npcEntities)
                    {
                        var exists = enumerable.FirstOrDefault(n => n.NPCID2 == actor.NPCID2);
                        if (exists != null)
                        {
                            continue;
                        }
                        NPCWorkerDelegate.AddUniqueNPCEntity(actor);
                    }
                }
                catch (Exception ex)
                {
                }
                return(true);
            };

            saveToDictionary.BeginInvoke(null, saveToDictionary);
        }