public MyEnvironmentDefinition() { ShadowSettings = new MyShadowsSettings(); NewPipelineSettings = new MyNewPipelineSettings(); UserLoddingSettings = new MyNewLoddingSettings(); LowLoddingSettings = new MyNewLoddingSettings(); MediumLoddingSettings = new MyNewLoddingSettings(); HighLoddingSettings = new MyNewLoddingSettings(); MaterialsSettings = new MyMaterialsSettings(); }
public void UpdatePreset(MyNewLoddingSettings userSettings, MyNewLoddingSettings lowLoddingSettings, MyNewLoddingSettings mediumLoddingSettings, MyNewLoddingSettings highLoddingSettings) { UserSettings.CopyFrom(userSettings); m_lowSettings.CopyFrom(lowLoddingSettings); m_mediumSettings.CopyFrom(mediumLoddingSettings); m_highSettings.CopyFrom(highLoddingSettings); if (!m_isActiveUserSettings) { Apply(); } }
public MyRenderMessageUpdateNewLoddingSettings() { Settings = new MyNewLoddingSettings(); }