private void AddTransformCurve(float time, TransformType transType, IReadOnlyList <float> curveValues, IReadOnlyList <float> inSlopeValues, IReadOnlyList <float> outSlopeValues, int offset, string path) { switch (transType) { case TransformType.Translation: { Vector3Curve curve = new Vector3Curve(path); if (!m_translations.TryGetValue(curve, out List <KeyframeTpl <Vector3f> > transCurve)) { transCurve = new List <KeyframeTpl <Vector3f> >(); m_translations.Add(curve, transCurve); } float x = curveValues[offset + 0]; float y = curveValues[offset + 1]; float z = curveValues[offset + 2]; float inX = inSlopeValues[0]; float inY = inSlopeValues[1]; float inZ = inSlopeValues[2]; float outX = outSlopeValues[0]; float outY = outSlopeValues[1]; float outZ = outSlopeValues[2]; Vector3f value = new Vector3f(x, y, z); Vector3f inSlope = new Vector3f(inX, inY, inZ); Vector3f outSlope = new Vector3f(outX, outY, outZ); KeyframeTpl <Vector3f> transKey = new KeyframeTpl <Vector3f>(time, value, inSlope, outSlope, Vector3f.DefaultWeight); transCurve.Add(transKey); } break; case TransformType.Rotation: { QuaternionCurve curve = new QuaternionCurve(path); if (!m_rotations.TryGetValue(curve, out List <KeyframeTpl <Quaternionf> > rotCurve)) { rotCurve = new List <KeyframeTpl <Quaternionf> >(); m_rotations.Add(curve, rotCurve); } float x = curveValues[offset + 0]; float y = curveValues[offset + 1]; float z = curveValues[offset + 2]; float w = curveValues[offset + 3]; float inX = inSlopeValues[0]; float inY = inSlopeValues[1]; float inZ = inSlopeValues[2]; float inW = inSlopeValues[3]; float outX = outSlopeValues[0]; float outY = outSlopeValues[1]; float outZ = outSlopeValues[2]; float outW = outSlopeValues[3]; Quaternionf value = new Quaternionf(x, y, z, w); Quaternionf inSlope = new Quaternionf(inX, inY, inZ, inW); Quaternionf outSlope = new Quaternionf(outX, outY, outZ, outW); KeyframeTpl <Quaternionf> rotKey = new KeyframeTpl <Quaternionf>(time, value, inSlope, outSlope, Quaternionf.DefaultWeight); rotCurve.Add(rotKey); } break; case TransformType.Scaling: { Vector3Curve curve = new Vector3Curve(path); if (!m_scales.TryGetValue(curve, out List <KeyframeTpl <Vector3f> > scaleCurve)) { scaleCurve = new List <KeyframeTpl <Vector3f> >(); m_scales.Add(curve, scaleCurve); } float x = curveValues[offset + 0]; float y = curveValues[offset + 1]; float z = curveValues[offset + 2]; float inX = inSlopeValues[0]; float inY = inSlopeValues[1]; float inZ = inSlopeValues[2]; float outX = outSlopeValues[0]; float outY = outSlopeValues[1]; float outZ = outSlopeValues[2]; Vector3f value = new Vector3f(x, y, z); Vector3f inSlope = new Vector3f(inX, inY, inZ); Vector3f outSlope = new Vector3f(outX, outY, outZ); KeyframeTpl <Vector3f> scaleKey = new KeyframeTpl <Vector3f>(time, value, inSlope, outSlope, Vector3f.DefaultWeight); scaleCurve.Add(scaleKey); } break; case TransformType.EulerRotation: { Vector3Curve curve = new Vector3Curve(path); if (!m_eulers.TryGetValue(curve, out List <KeyframeTpl <Vector3f> > eulerCurve)) { eulerCurve = new List <KeyframeTpl <Vector3f> >(); m_eulers.Add(curve, eulerCurve); } float x = curveValues[offset + 0]; float y = curveValues[offset + 1]; float z = curveValues[offset + 2]; float inX = inSlopeValues[0]; float inY = inSlopeValues[1]; float inZ = inSlopeValues[2]; float outX = outSlopeValues[0]; float outY = outSlopeValues[1]; float outZ = outSlopeValues[2]; Vector3f value = new Vector3f(x, y, z); Vector3f inSlope = new Vector3f(inX, inY, inZ); Vector3f outSlope = new Vector3f(outX, outY, outZ); KeyframeTpl <Vector3f> eulerKey = new KeyframeTpl <Vector3f>(time, value, inSlope, outSlope, Vector3f.DefaultWeight); eulerCurve.Add(eulerKey); } break; default: throw new NotImplementedException(transType.ToString()); } }
public QuaternionCurve(QuaternionCurve copy, IReadOnlyList <KeyframeTpl <Quaternionf> > keyframes) : this(copy.Path, keyframes) { }