コード例 #1
0
 public static int BeatsToSamples(float tempo, float beats)
 {
     return(MusicUtil.SecondsToSamples(MusicUtil.BeatsToSeconds(tempo, beats)));
 }
コード例 #2
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 public static int SecondsToSamples(float seconds)
 {
     return(MusicUtil.SecondsToSamples(seconds, AudioSettings.get_outputSampleRate()));
 }
コード例 #3
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 public static int BarsToSamples(float tempo, float bars)
 {
     return(MusicUtil.SecondsToSamples(MusicUtil.BarsToSeconds(tempo, bars)));
 }
コード例 #4
0
 public static int SecondsToSamples(float seconds)
 {
     return(MusicUtil.SecondsToSamples(seconds, UnityEngine.AudioSettings.outputSampleRate));
 }