public static int BeatsToSamples(float tempo, float beats) { return(MusicUtil.SecondsToSamples(MusicUtil.BeatsToSeconds(tempo, beats))); }
public static int SecondsToSamples(float seconds) { return(MusicUtil.SecondsToSamples(seconds, AudioSettings.get_outputSampleRate())); }
public static int BarsToSamples(float tempo, float bars) { return(MusicUtil.SecondsToSamples(MusicUtil.BarsToSeconds(tempo, bars))); }
public static int SecondsToSamples(float seconds) { return(MusicUtil.SecondsToSamples(seconds, UnityEngine.AudioSettings.outputSampleRate)); }