public void OnPointerClick(PointerEventData eventData) { Muscle.Click(); var radius = UnityEngine.Random.Range(2.0f, 4.0f); var expCircle = Instantiate(ExpCircle, eventData.position, Quaternion.identity, PlayerAttributes.ExperienceSlider.transform); expCircle.transform.localScale = new Vector3(radius, radius, 0); expCircle.GetComponent <ExperienceCircleController>().StartMove(); //TODO: CHANGE COLOR //expCircle.GetComponent<Image>().color = PlayerAttributes.ExperienceSlider; }