public void DodgePressed() { return; StartGunDatsu(); enemyToDodge = gunDatsuHitbox.FindEnemyInDesperationAttackInRange(); if (enemyToDodge == null) { return; } SetCollisionWithEnemies(false); playerRigidbody.gravityScale = 0; movementManager.DashInDirectionOf(enemyToDodge); }