Beispiel #1
0
    public void DodgePressed()
    {
        return;

        StartGunDatsu();
        enemyToDodge = gunDatsuHitbox.FindEnemyInDesperationAttackInRange();
        if (enemyToDodge == null)
        {
            return;
        }
        SetCollisionWithEnemies(false);
        playerRigidbody.gravityScale = 0;
        movementManager.DashInDirectionOf(enemyToDodge);
    }