コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (mouseWeapon.DidMouseChangeSide() && !puppet.moustacheShaven)
        {
            FingerSlap();
        }

        if (mouseWeapon.DidMouseChangeSide() && !puppet.moustacheShaven && mouseWeapon.cursorID == PrefabManager.E_WEAPON.CHAINSAW)
        {
            puppet.moustacheShaven = true;
            gameGUI.gameObject.SetActive(false);
        }

        HandleEndGameAnimations();
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (mouseWeapon.DidMouseChangeSide())
        {
            SetTargetZRot(mouseWeapon.GetMouseHitPower() * rotForceMultiplier);
        }

        HandleRotation();
    }