void FingerSlap() { if (mouseWeapon.GetMouseHitPower() != 0) { SpawnCurrency(mouseWeapon.GetPower(), mouseWeapon.GetMouseHitPower()); } }
void SetListeners() { Upgrade.onClick.AddListener(delegate { if (!HasEnoughMoney() || mouseWeapon.cursorID == PrefabManager.E_WEAPON.CHAINSAW) { return; } gameActionManager.money -= GetWeaponPrice(mouseWeapon.cursorID + 1); mouseWeapon.SetSprite(++mouseWeapon.cursorID); mouseWeapon.SetPower(mouseWeapon.GetPower() + 1); //automatically close shop after buying gameObject.active = false; mouseWeapon.SetCursorMode(false); puppet.PuppetVisibility(true); }); Exit.onClick.AddListener(delegate { gameObject.active = false; mouseWeapon.SetCursorMode(false); puppet.PuppetVisibility(true); }); }