// Update is called once per frame void Update() { if (mouseWeapon.DidMouseChangeSide() && !puppet.moustacheShaven) { FingerSlap(); } if (mouseWeapon.DidMouseChangeSide() && !puppet.moustacheShaven && mouseWeapon.cursorID == PrefabManager.E_WEAPON.CHAINSAW) { puppet.moustacheShaven = true; gameGUI.gameObject.SetActive(false); } HandleEndGameAnimations(); }
// Update is called once per frame void Update() { if (mouseWeapon.DidMouseChangeSide()) { SetTargetZRot(mouseWeapon.GetMouseHitPower() * rotForceMultiplier); } HandleRotation(); }