コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (isInContelation)
        {
            if (GestureScript.Success)
            {
                GestureScript.Success = false;
                GestureScript.gameObject.SetActive(false);
                Drawer.SetActive(false);
                dimmer.SetActive(false);

                Player.gameObject.GetComponent <Player>().enabled = true;
                Pad.GetComponent <Pad>().enabled = true;

                foreach (var go in GameObject.FindGameObjectsWithTag("Enemy"))
                {
                    var s = go.GetComponent <Slime>();
                    if (s != null)
                    {
                        s.enabled   = true;
                        s.IsEnabled = true;
                        MonsterSpawner.ClearWave();
                    }
                }

                isInContelation = false;
            }
        }
    }