// Update is called once per frame void Update() { if (isInContelation) { if (GestureScript.Success) { GestureScript.Success = false; GestureScript.gameObject.SetActive(false); Drawer.SetActive(false); dimmer.SetActive(false); Player.gameObject.GetComponent <Player>().enabled = true; Pad.GetComponent <Pad>().enabled = true; foreach (var go in GameObject.FindGameObjectsWithTag("Enemy")) { var s = go.GetComponent <Slime>(); if (s != null) { s.enabled = true; s.IsEnabled = true; MonsterSpawner.ClearWave(); } } isInContelation = false; } } }