コード例 #1
0
    void Die()
    {
        Debug.Log("DIE");
        isDead            = true;
        deathEffectOffset = new Vector3(0f, 2f, 0f);
        GameObject effect = (GameObject)Instantiate(deathEffect, transform.position + deathEffectOffset, Quaternion.identity);

        Destroy(effect, 5f);
        MonsterSpawner.GetComponent <MonsterSpawner>().monsterCount--;
        Destroy(gameObject);
    }