MonsterHeadCell CreateMonsterHeadCell(Monster monster, Transform parent, string strName) { Object prefab = PrefabLoader.loadFromPack("ZQ/MonsterHeadCell"); if (prefab != null) { GameObject obj = Instantiate(prefab) as GameObject; obj.transform.parent = parent; obj.transform.localPosition = Vector3.zero; obj.transform.localScale = Vector3.one; obj.transform.localEulerAngles = Vector3.zero; obj.name = strName; MonsterHeadCell cell = obj.GetComponent <MonsterHeadCell>(); cell.InitUI(monster); } return(null); }