// Start is called before the first frame update void Start() { ModeManager.SetMode(Mode.SET_TIME); CurrentHour = Time.GetHour().ToString(); if (Time.GetMinute() <= 9) { CurrentMin = "0" + Time.GetMinute().ToString(); } else { CurrentMin = Time.GetMinute().ToString(); } AlarmHour = Alarm.GetHour().ToString(); AlarmMin = Alarm.GetMinute().ToString(); AlarmUI.text = ""; AlarmOff.onClick.AddListener(TurnAlarmOff); ShowAlarm.onClick.AddListener(ShowAlarmFunction); ShowTime.onClick.AddListener(ShowTimeFunction); CurrentMinUp.onClick.AddListener(MinutePlusOne); SetAlarm.onClick.AddListener(SetAlarmFunction); SnoozeButton.onClick.AddListener(Snooze); StartCoroutine("IncreaseMinute"); }
public void GetPhoto(Texture2D photo) { Debug.Log("got photo"); mm.SetMode(ModeManager.ModeManagerMode.Preview); try { GameObject.FindGameObjectWithTag("PictureFrame").GetComponent <Renderer>().material.mainTexture = photo; } catch (Exception e) { Debug.Log(e); } AddPhotoToRoll(photo); currentImage = photo; }
void Select() { // Debug.Log("Selected"); modeManager.SetMode(mode); }
private void OnDisable() { modeManager.SetMode(0); }
public void TimeSetTest() { modeManager.SetMode(Mode.SET_TIME); Assert.AreEqual(Mode.SET_TIME, modeManager.GetMode()); }
public void Off() { ModeManager modeMgr = new ModeManager(); modeMgr.SetMode(Mode.ALARM_OFF); }
public void On() { ModeManager modeMgr = new ModeManager(); modeMgr.SetMode(Mode.ALARM_ON); }