/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here //if (Player.Instance.ChampionName != "Elise") return; SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); }
void Start() { KubeQueue = KubeQueue.Instance; ModeManager = ModeManager.Instance; colorPicker = FindObjectOfType <FlexibleColorPicker>(); pointerKube = PointerKube.Instance; m_Renderer = GetComponent <MeshRenderer>(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { // if (Player.Instance.ChampionName != "Fiddlesticks") return; Chat.Print("Ronin Loaded - Fiddle the Sticks"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); //Gapcloser.OnGapcloser(); }
public static void Initialize() { Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); DamageIndicator.Initialize(SpellDamage.GetTotalDamage); EventsManager.Initialize(); Drawing.OnDraw += OnDraw; }
/// <summary> /// 終了処理 /// </summary> public void Finish() { UIEnabled.Enabled(); foreach (var obj in HideGameObjects) { obj.SetActive(true); } ModeManager.ChangeGameMode(); }
private void SpecialOutputElement() { if (MM.instance.elements[MM.instance.index].name.Equals(MAP_LIST_NAME)) { MM.OutputText(MAP_LIST_NAME + ", " + PM.instance.selectedMapInfo.metadata.name); } else { OutputCurrentElement(); } }
public MainViewModel(ModeManager modeManager) { _modeManager = modeManager; _currentScale = 0; _currentMode = null; _tempo = 120; _modes = new ObservableCollection <ModeViewModel>(); BuildModes(); }
public void OnMapListTap() { if (!MM.instance.elements[MM.instance.index].name.Equals(MAP_LIST_NAME)) { OutputCurrentElement(); } else { MM.OutputText(PM.instance.selectedMapInfo.metadata.name + ", " + mapInfoElement.mLocationText.text); } }
/** * Called at object's initialization, after all Awakes. */ void Start() { // Save references controllers = Globals.controllers; room = Globals.room; logger = Globals.logger; headset = Globals.headset; boundingBox = Globals.boundingBox; lighting = Globals.lighting; mode = Globals.modeManager; }
IEnumerator WaitClosed() { yield return(new WaitForSeconds(1.4f)); CameraPosChange.ChangeGameMain(); CampusBackGround.Enabled(); CampusTemplate.NonSelect(); ModeManager.ChangeGameMode(); CampusDes.Des(); BGM.Stop(); UIModeChanger.Enable(true); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Lux") { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); EManager.InitializeEManager(); }
/** * Outputs the element name, with special casing to output the audio cue * name when the audio cue list is selected. */ private void SpecialOutputElement() { if (MM.instance.elements[MM.instance.index].name.Equals(AUDIO_CUE_LIST_NAME)) { Audio audio = AudioLibrary.instance.library[audioLibraryIndex]; MM.OutputText(AUDIO_CUE_LIST_NAME + ", " + audio.id); } else { OutputCurrentElement(); } }
// Update is called once per frame void Update() { if (EventInformation.BeginEvent) { Instantiate(EventInformation.PlayingEventPrefab); EventInformation.NowPlaying = true; EventInformation.BeginEvent = false; HideUI(); ModeManager.ChangeEventMode(); } }
void Awake() { //Ensures that this object is a singleton if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
IEnumerator WaitOpend() { yield return(new WaitForSeconds(1.0f)); if (!MoveAnimation.isPlaying) { State = STATE.Stop; CameraPosChange.ChangeDrawingCampus(); CampusBackGround.Unavailable(); ModeManager.ChangeDrawingMode(); } }
public void OnInitialize() { Game.OnGameLoaded += () => { Core.DelayAction(() => { if (Globals.MyHero.Hero.Equals(Champion.Annie)) { switch (Updater.Run(Name, Version)) { case "NoUpdate": Chat.Print("<font color='#27ae60'>[T2IN1-UPDATE-CHECKER] </font>No update found"); break; case "Failed": Chat.Print("<font color='#e74c3c'>[T2IN1-UPDATE-CHECKER] </font>Could not check for updates"); break; case "NewVersion": Chat.Print("<font color='#e74c3c'>[T2IN1-UPDATE-CHECKER] </font>A new update is available"); break; default: Chat.Print("<font color='#e74c3c'>[T2IN1-UPDATE-CHECKER] </font>Could not check for updates"); break; } Console.Clear(); try { SpellsManager.Initialize(); Menus.Initialize(); Drawings.Initialize(); DamageIndicator.Initialize(); ModeManager.Initialize(); EventManager.Initialize(); /* Interrupt.Initialize(); TODO: FINISH */ } catch (Exception _Exception) { Logger.Log("Error: " + _Exception, ConsoleColor.Red); } Chat.Print("<font color='#27ae60'>[T2IN1-REBORN] </font>Script is fully initialized"); } else { Chat.Print("<font color='#e74c3c'>[T2IN1-REBORN] </font> Champion: " + ObjectManager.Player.ChampionName + " is not Supported!"); } }, new Random().Next(1250, 3500)); }; }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
//============= //Unity Events //============= public void OnEnable() { if (modeManager == null) { modeManager = new ModeManager (); } try { modeManager.init (gameObject); } catch (Exception e) { Debug.LogError (string.Format("({0} -- Free Flight Component): Script Failed Initialization: [{1}] {2} \n{3}", gameObject.name, e.GetType().ToString(), e.Message, e.StackTrace.ToString())); enabled = false; } }
static Sivir() { if (Player.Instance.Hero != Champion.Sivir) { return; } Spells.Initiliaze(); ModeManager.Initialize(); ProcessSpells.Initialize(); Config.Initialize(); Drawings.Initiliaze(); DamageIndicator.Initialize(Spells.GetTotalDmg); }
/// <summary> /// Creates an instance for managing each aspect of a user session. /// </summary> public UserSession() { Implants = new ImplantManager(this); Devices = new DeviceManager(this); MidiMap = new MidiMappingManager(this); OSC = new OscManager(this); Modes = new ModeManager(this); Sync = new SyncManager(this); Console = new ConsoleManager(this); Gui = new GuiManager(this); Cluster = new ClusterManager(this); _saveTask = new SaveTask(this); }
public void Init() { new Spells().Init(); ModeManager.Initialize(); ItemManager.Init(); Selector.Init(); MenuX.Init(); new Drawings().Init(); Obj_AI_Base.OnProcessSpellCast += AiHeroClientOnOnProcessSpellCast; GameObject.OnCreate += GameObjectOnOnCreate; GameObject.OnDelete += GameObjectOnOnDelete; Indicator = new DamageIndicator(); }
public void LoadGameScene() { if (GameObject.Find("ModeManager").GetComponent <ModeManager>() != null) { modeManager = GameObject.Find("ModeManager").GetComponent <ModeManager>(); } else { SceneManager.LoadScene("_Game", LoadSceneMode.Single); return; } SceneManager.LoadScene(modeManager.getScene(), LoadSceneMode.Single); }
private void Start() { DontDestroyOnLoad(this.gameObject); if (modeManagerInstance == null) { modeManagerInstance = this; } else { Object.Destroy(this.gameObject); } }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Kassadin") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); }
/** * Creates directory with port file */ private void createPortDir(int port) { ModeManager modeManager = Globals.modeManager; string dir = Path.GetTempPath() + "/Unity3DPlugin/"; // Create directory if it doesn't exist if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } if (modeManager.isEditorMode()) { dir += "Editor/"; } else { dir += "Embedded/"; } if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } // Cleanup leftovers from previous runs foreach (string d in Directory.GetDirectories(dir)) { Directory.Delete(d, true); } if (modeManager.isEditorMode()) { dir += port; } else { dir += System.Diagnostics.Process.GetCurrentProcess().Id; } Directory.CreateDirectory(dir); if (!modeManager.isEditorMode()) { string portFile = dir + "/port" + port; // Create port file using (File.Create(portFile)) { }; } }
private void powDown(string label) { Simulation sim = Simulation.getInstance(); sim.powDown(label); sim.showConductRoutes(); sim.updateOutPutSource(); if (ModeManager.getAuthority().needSimComparator()) { Simulation sim2 = Simulation.getAnotherSimulation(); sim2.powDown(label); sim2.updateOutPutSource(); } }
public void CallScene(string scene) { switch (scene) { case "medley": ModeManager.State = ModeManager.GameState.Medley; StartCoroutine(ModeManager.TransitionFromMinigame()); break; default: Debug.Log("Titulo de overlay incorreto."); return; } }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Talon") { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Teemo if (Player.Instance.Hero == Champion.Teemo) { SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Chat.Print("T2IN1 Teemo Loaded!"); Chat.Print("Credits to MarioGK for his Template & Lib also Credits to Joker for Parts of his Lib"); } }
public void OnSelectScanning() { bool success = PM.instance.CreateNewSession(); if (success) { //Debug.Log("Scanning. Moving to New Map Mode."); MM.instance.SwitchModes(scanningMode); } else { MM.OutputText("ARVI is still loading, please stand by."); } }
/// <summary> /// Starts loading a new game session instance. /// </summary> public void StartLoad(GameParameter parameter) { var gameScreen = ScreenNavigator.CreateHidden <GameScreen>(); var selectedMap = SelectedMap.Value; var modeServicer = ModeManager.GetService(selectedMap.PlayableMode); loadingState.BindTo(GameModel.LoadState); // Start loading the game. GameModel.LoadGame(parameter, modeServicer); // Listen to game screen init event. GameModel.LoadState.BindAndTrigger(OnLoadStateChange); }
public void TreeReset() { Camera.main.GetComponent <ResetDirector>().enabled = true; NonActive(gameObject); NonActive(stampGesture); NonActive(tutorialSkip); NonActive(drawingCampus); NonActive(stamp); NonActive(shareButton); DataClear.Delete(); ModeManager.ChangeResetMode(); }
public void postScoreToLeaderboard(int score, ModeManager.GameMode mode) { string leaderboard = ""; if (mode.Equals(ModeManager.GameMode.CLASSIC)) { leaderboard = SocialIds.leaderboard_classic_leaderboard; } else if (mode.Equals(ModeManager.GameMode.TEMPO)) { leaderboard = SocialIds.leaderboard_tempo_leaderboard; } else if (mode.Equals(ModeManager.GameMode.WILD)) { leaderboard = SocialIds.leaderboard_wild_leaderboard; } Social.ReportScore(score, leaderboard, (bool success) => { // handle success or failure }); }