// Update is called once per frame void Update() { //内外どっちを回すかの変更 if (Input.GetKeyDown(KeyCode.W)) { modeManager.ChangeInOut(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { outRotate.enabled = !outRotate.enabled; inRotate.enabled = !inRotate.enabled; modeManager.ChangeInOut(); } }