public override void SetStaticDefaults() { DisplayName.SetDefault("Sparring Mitt"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Auto-consumes combo to increase melee damage by 100%"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Boxing Gloves"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Combo may confuse enemies"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Fists of Fury"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 15% increased melee damage and knockback\n" + "Combo may ignite enemies"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Phoenix Mark"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 50% increased melee damage and knockback\n" + "Combo grants bonus damage against burning enemies"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Spiked Gauntlets"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash increases armor penetration by 12\n" + "Combo has a chance to poison enemies"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Slime Slapper"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Combo restore 1 life per hit\n" + "'Slip and slide!'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Granite Smasher"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 10% increased melee damage\n" + "Combo grants 8 defense"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Cursed Gadling"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 50% increased melee damage and knockback\n" + "Combo causes enemies to take more damage from fire"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Basic Dash Fist"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 10% increased melee damage\n" + "Combo restores some life after striking an enemy\n" + "'The simplest, yet most versatile fist type'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Forbidden Gauntlet"); Tooltip.SetDefault( "<right> to transform into a raging sandstorm\n" + "Dash reduces damage, but steals life\n" + "Combo causes attacks to wear away at enemies\n" + "'Forbidden techniques in the palm of your hand'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Adamantite Fist"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 50% increased melee damage and knockback\n" + "Combo grants destructive punches"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); projID = mod.ProjectileType <Projectiles.SpiritExplosion>(); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Hardmode Dash Fist"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 50% increased melee damage\n" + "Combo grants 20% increased uppercut damage\n" + "'Standard dash fist, with upgraded hardmode movement bonuses'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Frostflame Fist"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 75% increased melee damage and knockback\n" + "Combo leaves a chilly slipstream that amplifies frostburn"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); projectileID = mod.ProjectileType <Projectiles.SpiritWindstream>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Strongarm"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash for a projectile deflecting punch\n" + "Combo causes successful strikes to generate powerful shockwaves"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); projectileID = mod.ProjectileType <Projectiles.SpiritQuake>(); }
public static int altEffect = 0; // ID for when this fist is using combo power public override void SetStaticDefaults() { DisplayName.SetDefault("Advanced Dash Fist"); Tooltip.SetDefault( "<right> to dash, or consume combo to bulldoze enemies\n" + "Dash grants 50% increased melee damage\n" + "'Roses are red, violets are blue, I am going, to punch you'"); dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Titanium Fist"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 30% increased melee damage and knockback\n" + "Combo grants shadow clones"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); shadowID = mod.ProjectileType <Projectiles.SpiritShadow>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Hidden Dragon"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 100% increased melee damage and knockback\n" + "Combo causes damage to echo to nearby enemies"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); projectileID = mod.ProjectileType <Projectiles.SpiritDragon>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Demon Hand"); Tooltip.SetDefault( "<right> to dash, or consume combo to steal life from enemies\n" + "Combo grants increased melee damage at the cost of defense\n" + "'Might makes right'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); customDashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); buffID = mod.BuffType <Buffs.DemonFrenzy>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Phalanx"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 30% increased melee damage\n" + "Combo summons a backup skeleton\n" + "'Need a hand?'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); skeleBroID = mod.ProjectileType <Projectiles.Skelebro>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Booster Fist"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 120% increased melee damage\n" + "Combo grants an follow-up punch\n" + "'Rocket... PUUUUUNCH!'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); projectileID = mod.ProjectileType <Projectiles.SpiritMartianFist>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Polaris Punch"); Tooltip.SetDefault( "<right> to dash, or consume combo to unleash a deadly combo\n" + "Dash for a projectile deflecting punch\n" + "Increases length of combo by 5 second whilst held\n" + "'Channel the power of the constellations'"); dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); buffID = mod.BuffType <Buffs.Flurry>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Sparring Mitt"); DisplayName.AddTranslation(GameCulture.Chinese, "试击拳套"); DisplayName.AddTranslation(GameCulture.Russian, "Тренировочные Перчатки"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Auto-consumes combo to increase melee damage by 100%"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n自动消耗连击能量以增加100%的近战伤害"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Комбо: поглощается и увеличивает урон на 100%"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Boxing Gloves"); DisplayName.AddTranslation(GameCulture.Chinese, "拳击手套"); DisplayName.AddTranslation(GameCulture.Russian, "Боксёрские Перчатки"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Combo may confuse enemies"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n连击可能会使敌人混乱"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Комбо: шанс ошеломить врага"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Phoenix Mark"); DisplayName.AddTranslation(GameCulture.Chinese, "凤凰标记"); DisplayName.AddTranslation(GameCulture.Russian, "Печать Феникса"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 50% increased melee damage and knockback\n" + "Combo grants bonus damage against burning enemies"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加50%的近战伤害和击退\n连击将对灼烧的敌人造成额外伤害"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Рывок: +50% урон и отбрасывание\n" + "Комбо: дополнительный урон горящим врагам"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Spiked Gauntlets"); DisplayName.AddTranslation(GameCulture.Chinese, "毒刺草拳"); DisplayName.AddTranslation(GameCulture.Russian, "Шипастые Кулаки"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash increases armor penetration by 12\n" + "Combo has a chance to poison enemies"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加12点破甲\n连击有概率使敌人中毒"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Рывок: +12 бронепробиваемость\n" + "Комбо: шанс отравить врага"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Fists of Fury"); DisplayName.AddTranslation(GameCulture.Chinese, "怒之铁拳"); DisplayName.AddTranslation(GameCulture.Russian, "Кулаки Ярости"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 15% increased melee damage and knockback\n" + "Combo may ignite enemies"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加15%的近战伤害和击退\n连击可能使敌人被点燃"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Рывок: +15% урон и отбрасывание\n" + "Комбо: шанс поджечь врагов"); dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Cursed Gadling"); DisplayName.AddTranslation(GameCulture.Chinese, "咒炎刺拳"); DisplayName.AddTranslation(GameCulture.Russian, "Проклятый Наруч"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 50% increased melee damage and knockback\n" + "Combo causes enemies to take more damage from fire"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加50%的近战伤害和击退\n连击会使敌人被引燃,受到更多的伤害"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Рывок: +50% урон и отбрасывание\n" + "Комбо: урон от огня увеличен"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Granite Smasher"); DisplayName.AddTranslation(GameCulture.Chinese, "花岗岩重拳"); DisplayName.AddTranslation(GameCulture.Russian, "Гранитный Крушитель"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 10% increased melee damage\n" + "Combo grants 8 defense"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加10%的近战伤害\n连击将增加8防御力"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Рывок: +10% урон\n" + "Комбо: +8 защиты"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Slime Slapper"); DisplayName.AddTranslation(GameCulture.Chinese, "史莱姆之拳"); DisplayName.AddTranslation(GameCulture.Russian, "Слизневый Кулак"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Combo restore 1 life per hit\n" + "'Slip and slide!'"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n连击一段时间后每攻击一次恢复1点生命值\n“小心手滑!”"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Комбо: восстанавливает 1 здоровье за удар\n" + "'Попробуй отмыть'"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Titanium Fist"); DisplayName.AddTranslation(GameCulture.Chinese, "钛金钢拳"); DisplayName.AddTranslation(GameCulture.Russian, "Титанитовый Кулак"); Tooltip.SetDefault( "<right> to dash through enemies\n" + "Dash grants 30% increased melee damage and knockback\n" + "Combo grants shadow clones"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加30%的近战伤害和击退\n连击将给予影子克隆体"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы прорваться через врагов\n" + "Рывок: +30% урон и отбрасывание\n" + "Комбо: призывает теневых клонов"); altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); shadowID = mod.ProjectileType <Projectiles.SpiritShadow>(); }