public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Sparring Mitt");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Auto-consumes combo to increase melee damage by 100%");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #2
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Boxing Gloves");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Combo may confuse enemies");
     dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #3
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Fists of Fury");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 15% increased melee damage and knockback\n" +
         "Combo may ignite enemies");
     dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #4
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Phoenix Mark");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 50% increased melee damage and knockback\n" +
         "Combo grants bonus damage against burning enemies");
     dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #5
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Spiked Gauntlets");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash increases armor penetration by 12\n" +
         "Combo has a chance to poison enemies");
     dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #6
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Slime Slapper");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Combo restore 1 life per hit\n" +
         "'Slip and slide!'");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Granite Smasher");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 10% increased melee damage\n" +
         "Combo grants 8 defense");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #8
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cursed Gadling");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 50% increased melee damage and knockback\n" +
         "Combo causes enemies to take more damage from fire");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #9
0
        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Basic Dash Fist");
            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 10% increased melee damage\n" +
                "Combo restores some life after striking an enemy\n" +
                "'The simplest, yet most versatile fist type'");
            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #10
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Forbidden Gauntlet");
     Tooltip.SetDefault(
         "<right> to transform into a raging sandstorm\n" +
         "Dash reduces damage, but steals life\n" +
         "Combo causes attacks to wear away at enemies\n" +
         "'Forbidden techniques in the palm of your hand'");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
 }
Пример #11
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Adamantite Fist");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 50% increased melee damage and knockback\n" +
         "Combo grants destructive punches");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
     projID    = mod.ProjectileType <Projectiles.SpiritExplosion>();
 }
Пример #12
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        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Hardmode Dash Fist");
            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 50% increased melee damage\n" +
                "Combo grants 20% increased uppercut damage\n" +
                "'Standard dash fist, with upgraded hardmode movement bonuses'");
            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #13
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Frostflame Fist");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 75% increased melee damage and knockback\n" +
         "Combo leaves a chilly slipstream that amplifies frostburn");
     altEffect    = ModPlayerFists.RegisterDashEffectID(DashEffects);
     projectileID = mod.ProjectileType <Projectiles.SpiritWindstream>();
 }
Пример #14
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Strongarm");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash for a projectile deflecting punch\n" +
         "Combo causes successful strikes to generate powerful shockwaves");
     altEffect    = ModPlayerFists.RegisterDashEffectID(DashEffects);
     projectileID = mod.ProjectileType <Projectiles.SpiritQuake>();
 }
Пример #15
0
        public static int altEffect  = 0; // ID for when this fist is using combo power

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Advanced Dash Fist");
            Tooltip.SetDefault(
                "<right> to dash, or consume combo to bulldoze enemies\n" +
                "Dash grants 50% increased melee damage\n" +
                "'Roses are red, violets are blue, I am going, to punch you'");
            dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
            altEffect  = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Titanium Fist");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 30% increased melee damage and knockback\n" +
         "Combo grants shadow clones");
     altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
     shadowID  = mod.ProjectileType <Projectiles.SpiritShadow>();
 }
Пример #17
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Hidden Dragon");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 100% increased melee damage and knockback\n" +
         "Combo causes damage to echo to nearby enemies");
     altEffect    = ModPlayerFists.RegisterDashEffectID(DashEffects);
     projectileID = mod.ProjectileType <Projectiles.SpiritDragon>();
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Demon Hand");
     Tooltip.SetDefault(
         "<right> to dash, or consume combo to steal life from enemies\n" +
         "Combo grants increased melee damage at the cost of defense\n" +
         "'Might makes right'");
     altEffect        = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     customDashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
     buffID           = mod.BuffType <Buffs.DemonFrenzy>();
 }
Пример #19
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Phalanx");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 30% increased melee damage\n" +
         "Combo summons a backup skeleton\n" +
         "'Need a hand?'");
     altEffect  = ModPlayerFists.RegisterDashEffectID(DashEffects);
     skeleBroID = mod.ProjectileType <Projectiles.Skelebro>();
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Booster Fist");
     Tooltip.SetDefault(
         "<right> to dash through enemies\n" +
         "Dash grants 120% increased melee damage\n" +
         "Combo grants an follow-up punch\n" +
         "'Rocket... PUUUUUNCH!'");
     altEffect    = ModPlayerFists.RegisterDashEffectID(DashEffects);
     projectileID = mod.ProjectileType <Projectiles.SpiritMartianFist>();
 }
Пример #21
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Polaris Punch");
     Tooltip.SetDefault(
         "<right> to dash, or consume combo to unleash a deadly combo\n" +
         "Dash for a projectile deflecting punch\n" +
         "Increases length of combo by 5 second whilst held\n" +
         "'Channel the power of the constellations'");
     dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
     altEffect  = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     buffID     = mod.BuffType <Buffs.Flurry>();
 }
Пример #22
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Sparring Mitt");
            DisplayName.AddTranslation(GameCulture.Chinese, "试击拳套");
            DisplayName.AddTranslation(GameCulture.Russian, "Тренировочные Перчатки");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Auto-consumes combo to increase melee damage by 100%");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n自动消耗连击能量以增加100%的近战伤害");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Комбо: поглощается и увеличивает урон на 100%");

            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #23
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Boxing Gloves");
            DisplayName.AddTranslation(GameCulture.Chinese, "拳击手套");
            DisplayName.AddTranslation(GameCulture.Russian, "Боксёрские Перчатки");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Combo may confuse enemies");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n连击可能会使敌人混乱");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Комбо: шанс ошеломить врага");

            dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #24
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Phoenix Mark");
            DisplayName.AddTranslation(GameCulture.Chinese, "凤凰标记");
            DisplayName.AddTranslation(GameCulture.Russian, "Печать Феникса");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 50% increased melee damage and knockback\n" +
                "Combo grants bonus damage against burning enemies");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加50%的近战伤害和击退\n连击将对灼烧的敌人造成额外伤害");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Рывок: +50% урон и отбрасывание\n" +
                                   "Комбо: дополнительный урон горящим врагам");

            dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #25
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Spiked Gauntlets");
            DisplayName.AddTranslation(GameCulture.Chinese, "毒刺草拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Шипастые Кулаки");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash increases armor penetration by 12\n" +
                "Combo has a chance to poison enemies");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加12点破甲\n连击有概率使敌人中毒");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Рывок: +12 бронепробиваемость\n" +
                                   "Комбо: шанс отравить врага");

            dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #26
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Fists of Fury");
            DisplayName.AddTranslation(GameCulture.Chinese, "怒之铁拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Кулаки Ярости");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 15% increased melee damage and knockback\n" +
                "Combo may ignite enemies");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加15%的近战伤害和击退\n连击可能使敌人被点燃");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Рывок: +15% урон и отбрасывание\n" +
                                   "Комбо: шанс поджечь врагов");

            dustEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #27
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Cursed Gadling");
            DisplayName.AddTranslation(GameCulture.Chinese, "咒炎刺拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Проклятый Наруч");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 50% increased melee damage and knockback\n" +
                "Combo causes enemies to take more damage from fire");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加50%的近战伤害和击退\n连击会使敌人被引燃,受到更多的伤害");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Рывок: +50% урон и отбрасывание\n" +
                                   "Комбо: урон от огня увеличен");

            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #28
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Granite Smasher");
            DisplayName.AddTranslation(GameCulture.Chinese, "花岗岩重拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Гранитный Крушитель");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 10% increased melee damage\n" +
                "Combo grants 8 defense");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加10%的近战伤害\n连击将增加8防御力");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Рывок: +10% урон\n" +
                                   "Комбо: +8 защиты");

            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #29
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Slime Slapper");
            DisplayName.AddTranslation(GameCulture.Chinese, "史莱姆之拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Слизневый Кулак");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Combo restore 1 life per hit\n" +
                "'Slip and slide!'");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n连击一段时间后每攻击一次恢复1点生命值\n“小心手滑!”");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Комбо: восстанавливает 1 здоровье за удар\n" +
                                   "'Попробуй отмыть'");

            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
        }
Пример #30
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Titanium Fist");
            DisplayName.AddTranslation(GameCulture.Chinese, "钛金钢拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Титанитовый Кулак");

            Tooltip.SetDefault(
                "<right> to dash through enemies\n" +
                "Dash grants 30% increased melee damage and knockback\n" +
                "Combo grants shadow clones");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键向敌人冲刺\n冲刺将增加30%的近战伤害和击退\n连击将给予影子克隆体");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы прорваться через врагов\n" +
                                   "Рывок: +30% урон и отбрасывание\n" +
                                   "Комбо: призывает теневых клонов");

            altEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
            shadowID  = mod.ProjectileType <Projectiles.SpiritShadow>();
        }