public override void SetStaticDefaults() { DisplayName.SetDefault("Breakwater"); Tooltip.SetDefault( "<right> consumes combo to teleport\n" + "Combo drenches you in water"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Shattered Fate"); Tooltip.SetDefault( "<right> consumes combo to unleash a shattering blow\n" + "Combo grants 15% increased melee attack speed and a crit chance boost based on your combo counter."); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Mythril Knuckleduster"); Tooltip.SetDefault( "<right> consumes combo to unleash spirit energy\n" + "Combo grant 50% increased melee damage"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Platinum Knuckleduster"); Tooltip.SetDefault( "<right> consumes combo to unleash spirit energy\n" + "Combo grants 7 bonus damage"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Shotgun Knuckleduster"); Tooltip.SetDefault( "<right> to shoot, or consume combo to blast away\n" + "Combo grants ammo restoration per strike"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Palladium Katar"); Tooltip.SetDefault( "<right> consumes combo for a life-empowered strike\n" + "Combo grants increased life regeneration"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Iced Punch"); Tooltip.SetDefault( "<right> consumes combo to release a burst of icicles\n" + "Combo grants increased armor penetration and icy kicks"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Iron Knuckleduster"); Tooltip.SetDefault( "<right> consumes combo for for an empowered strike\n" + "Combo grants 4 bonus damage"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Advanced Combo Knuckles"); Tooltip.SetDefault( "<right> to parry, or consume combo to throw an cannonball\n" + "Combo grants 100% increased melee damage\n" + "'Minor parry ability, coupled with projectile reflecting combo power'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Cerulean Claws"); Tooltip.SetDefault( "<right> consumes combo to unleash a flurry of strikes\n" + "Combo grants 25% increased melee attack speed"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); buffID = mod.BuffType <Buffs.Flurry>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Comet Fu"); Tooltip.SetDefault( "<right> consumes combo to meteor strike!\n" + "Combo grants a protective barrier\n" + "'Space CQC is explicitly stated to be whatever you claim it to be'"); //これは宇宙CQC! sorry MPT no kanas are supported comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Hardmode Combo Knuckles"); Tooltip.SetDefault( "<right> consumes combo to unleash spirit energy\n" + "Combo grants 100% increased melee damage\n" + "'Combo powers reset uppercut and temporarily increase defense'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Basic Combo Knuckles"); Tooltip.SetDefault( "<right> consumes combo for for an empowered strike\n" + "Combo grants increased life regeneration\n" + "'Build up combo for a sweet effect, and spend it to hit hard!'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Blood Baghnakh"); Tooltip.SetDefault( "<right> consumes combo and life to greatly increase melee damage\n" + "Combo inflicts ichor and steals life from enemies"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); buffID = mod.BuffType <Buffs.BloodLust>(); }
public static int altEffect = 0; // ID for when this fist is using combo power public override void SetStaticDefaults() { DisplayName.SetDefault("Advanced Dash Fist"); Tooltip.SetDefault( "<right> to dash, or consume combo to bulldoze enemies\n" + "Dash grants 50% increased melee damage\n" + "'Roses are red, violets are blue, I am going, to punch you'"); dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Demon Hand"); Tooltip.SetDefault( "<right> to dash, or consume combo to steal life from enemies\n" + "Combo grants increased melee damage at the cost of defense\n" + "'Might makes right'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); customDashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); buffID = mod.BuffType <Buffs.DemonFrenzy>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Barbed Knuckles"); Tooltip.SetDefault( "<right> consumes combo for a temporary barrier\n" + "Combo grants an orbiting ball of thorns\n" + "'Found deep in the jungle labyrinth'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); leafID = mod.ProjectileType <Projectiles.SpiritLeaf>(); ballID = mod.ProjectileType <Projectiles.SpiritThornBall>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Polaris Punch"); Tooltip.SetDefault( "<right> to dash, or consume combo to unleash a deadly combo\n" + "Dash for a projectile deflecting punch\n" + "Increases length of combo by 5 second whilst held\n" + "'Channel the power of the constellations'"); dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); buffID = mod.BuffType <Buffs.Flurry>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Palladium Katar"); DisplayName.AddTranslation(GameCulture.Chinese, "钯金拳刃"); DisplayName.AddTranslation(GameCulture.Russian, "Палладиевый Катар"); Tooltip.SetDefault( "<right> consumes combo for a life-empowered strike\n" + "Combo grants increased life regeneration"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量进行生命自主冲锋\n连击将增加生命回复速度"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и нанести жизненный удар\n" + "Комбо: увеличивает регенерацию здоровья"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public static int altEffect = 0; // ID for when this fist is using the alt effect public override void SetStaticDefaults() { DisplayName.SetDefault("Shotgun Knuckleduster"); DisplayName.AddTranslation(GameCulture.Chinese, "指虎霰弹枪"); DisplayName.AddTranslation(GameCulture.Russian, "Кастет-Дробовик"); Tooltip.SetDefault( "<right> to shoot, or consume combo to blast away\n" + "Combo grants ammo restoration per strike"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键发射(或者消耗连击能量)霰弹\n连击一定程度后每一击都会给予一枚弹药"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы выстрелить или использовать комбо и выстрелить мощнее\n" + "Комбо: восстанавливает боеприпасы ударами"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Platinum Knuckleduster"); DisplayName.AddTranslation(GameCulture.Chinese, "铂金指虎"); DisplayName.AddTranslation(GameCulture.Russian, "Платиновый Кастет"); Tooltip.SetDefault( "<right> consumes combo to unleash spirit energy\n" + "Combo grants 7 bonus damage"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量以释放精神能量\n连击将奖励增加7点伤害"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и выпустить духовную энергию\n" + "Комбо: +7 урон"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Breakwater"); DisplayName.AddTranslation(GameCulture.Chinese, "挡浪鲨爪"); DisplayName.AddTranslation(GameCulture.Russian, "Водорез"); Tooltip.SetDefault( "<right> consumes combo to teleport\n" + "Combo drenches you in water"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量传送到鼠标的位置\n连击将使你被水淋湿"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и телепортироваться\n" + "Комбо: заливает вас водой"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Mythril Knuckleduster"); DisplayName.AddTranslation(GameCulture.Chinese, "秘银指虎"); DisplayName.AddTranslation(GameCulture.Russian, "Мифриловый Кастет"); Tooltip.SetDefault( "<right> consumes combo to unleash spirit energy\n" + "Combo grant 50% increased melee damage"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量以释放精神能量\n连击将增加50%近战伤害"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и выпустить духовную энергию\n" + "Комбо: +50% урон"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Iced Punch"); DisplayName.AddTranslation(GameCulture.Chinese, "冰锥拳"); DisplayName.AddTranslation(GameCulture.Russian, "Холодный Удар"); Tooltip.SetDefault( "<right> consumes combo to release a burst of icicles\n" + "Combo grants increased armor penetration and icy kicks"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗能量向周围释放一阵冰锥\n连击将增加破甲和给予寒冰踢"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и пустить ледяные осколки\n" + "Комбо: увеличивает бронепробиваемость и делает пинки холодными"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Gold Knuckleduster"); DisplayName.AddTranslation(GameCulture.Chinese, "金指虎"); DisplayName.AddTranslation(GameCulture.Russian, "Золотой Кастет"); Tooltip.SetDefault( "<right> consumes combo for for an empowered strike\n" + "Combo grants 6 bonus damage"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量以进行自主冲锋\n连击将奖励增加6点伤害"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и нанести мощный удар\n" + "Комбо: +6 урон"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Cerulean Claws"); DisplayName.AddTranslation(GameCulture.Chinese, "天蓝地牢爪"); DisplayName.AddTranslation(GameCulture.Russian, "Лазурные Когти"); Tooltip.SetDefault( "<right> consumes combo to unleash a flurry of strikes\n" + "Combo grants 25% increased melee attack speed"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量将开始一连串的冲击\n连击将增加25%近战攻速"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и ударить много раз\n" + "Комбо: +25% скорость атаки"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); buffID = mod.BuffType <Buffs.Flurry>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Comet Fu"); DisplayName.AddTranslation(GameCulture.Chinese, "彗星武拳"); DisplayName.AddTranslation(GameCulture.Russian, "Удар Кометы"); Tooltip.SetDefault( "<right> consumes combo to meteor strike!\n" + "Combo grants a protective barrier\n" + "'Space CQC is explicitly stated to be whatever you claim it to be'"); //これは宇宙CQC! sorry MPT no kanas are supported Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量进行陨石打击!\n连击将给予陨铁盾效果\n“宇宙CQC是明确的规定,无论你声称它是什么”"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и нанести метеоритный удар!\n" + "Комбо: создаёт защитный барьер\n"); comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Barbed Knuckles"); DisplayName.AddTranslation(GameCulture.Chinese, "尖刺指虎"); DisplayName.AddTranslation(GameCulture.Russian, "Колючий Кастет"); Tooltip.SetDefault( "<right> consumes combo for a temporary barrier\n" + "Combo grants an orbiting ball of thorns\n" + "'Found deep in the jungle labyrinth'"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量施放暂时的叶之屏障\n连击将施放在玩家身边旋转的刺球\n“发现在丛林迷宫的深处...”"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы использовать комбо и создать защитный барьер\n" + "Комбо: создаёт кружащий колючий шар\n" + "'Спрятан глубоко в лабиринте джунглей'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); leafID = mod.ProjectileType <Projectiles.SpiritLeaf>(); ballID = mod.ProjectileType <Projectiles.SpiritThornBall>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Polaris Punch"); DisplayName.AddTranslation(GameCulture.Russian, "Полярный Удар"); Tooltip.SetDefault( "<right> to dash, or consume combo to unleash a deadly combo\n" + "Dash for a projectile deflecting punch\n" + "Increases length of combo by 5 second whilst held\n" + "'Channel the power of the constellations'"); Tooltip.AddTranslation(GameCulture.Russian, "<right> для рывка, или использовать заряд комбо для смертельного комбо\n" + "Рывок отталкивает снаряды\n" + "Увеличивает длительность комбо на 5 секунд, когда в руке\n" + "'Вся мощь созвездий'"); dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); buffID = mod.BuffType <Buffs.Flurry>(); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Demon Hand"); DisplayName.AddTranslation(GameCulture.Chinese, "恶魔鬼爪"); DisplayName.AddTranslation(GameCulture.Russian, "Демоническая Рука"); Tooltip.SetDefault( "<right> to dash, or consume combo to steal life from enemies\n" + "Combo grants increased melee damage at the cost of defense\n" + "'Might makes right'"); Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键进行冲刺,或是消耗连击能量窃取敌人的生命值\n连击将以防御力为代价增加近战伤害\n“强权即公理”"); Tooltip.AddTranslation(GameCulture.Russian, "<right>, чтобы сделать рывок или использовать комбо и красть здоровье врагов\n" + "Комбо: увеличивает урон за счёт защиты\n" + "'Сила есть - ума не надо'"); altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects); customDashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects); buffID = mod.BuffType <Buffs.DemonFrenzy>(); }