// Use this for initialization void Start() { bodysource = GameObject.Find("BodySourceManager").GetComponent <BodySourceManager>(); //if (bodysource.getSensor().AudioSource != null) //{ // KinectAudio = bodysource.getSensor().AudioSource; //} keywords.Add("create", () => { Debug.Log("Create Triggered"); }); keywords.Add("position", () => { MinimapScript.Open(); Debug.Log("Position Triggered"); }); keywords.Add("close", () => { MinimapScript.Close(); Debug.Log("Position Triggered"); }); keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; keywordRecognizer.Start(); }