// Use this for initialization
    void Start()
    {
        bodysource = GameObject.Find("BodySourceManager").GetComponent <BodySourceManager>();

        //if (bodysource.getSensor().AudioSource != null)
        //{
        //    KinectAudio = bodysource.getSensor().AudioSource;
        //}

        keywords.Add("create", () =>
        {
            Debug.Log("Create Triggered");
        });
        keywords.Add("position", () =>
        {
            MinimapScript.Open();
            Debug.Log("Position Triggered");
        });
        keywords.Add("close", () =>
        {
            MinimapScript.Close();
            Debug.Log("Position Triggered");
        });

        keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray());

        keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized;

        keywordRecognizer.Start();
    }