void Start() { ConnectorFile connFile = FileLoader.LoadConnFile(".\\model" + Level1.garageIndex + ".connb"); CarPropertiesSetting carProps = FileLoader.LoadSettingFromFile(connFile.PropertiesFile); testCar.GetComponent <TestCar>().Freeze = true; testCar.GetComponent <TestCar>().ApplyCar(Racing.calculatedCarNew, carProps); testCar.transform.position = startPosition.position; beforeShootings = new bool[testCar.GetComponent <TestCar>().ShootingWeapon.Length]; if (miniMap != null) { miniMap.AddObject(testCar, IpAndPort.playername); } players = new OtherPlayer[255]; otherPlayers = new GameObject[255]; //Instantiate(maps[0]); }