コード例 #1
0
 protected virtual void WriteMesh()
 {
     MeshUtility.InverseTransformMesh(tsMesh, this.transform);
     if (_doubleSided)
     {
         MeshUtility.MakeDoublesided(tsMesh);
     }
     else if (_flipFaces)
     {
         MeshUtility.FlipFaces(tsMesh);
     }
     if (_tangents)
     {
         MeshUtility.CalculateTangents(tsMesh);
     }
     tsMesh.WriteMesh(ref mesh);
     if (_normalMethod == 0)
     {
         mesh.RecalculateNormals();
     }
     if (filter != null)
     {
         filter.sharedMesh = mesh;
     }
     updateCollider = true;
 }
コード例 #2
0
 protected override void BuildMesh()
 {
     if (computer.pointCount == 0)
     {
         return;
     }
     base.BuildMesh();
     Generate();
     if (doubleSided)
     {
         MeshUtility.MakeDoublesided(tsMesh);
     }
     if (calculateTangents)
     {
         MeshUtility.CalculateTangents(tsMesh);
     }
 }
コード例 #3
0
 protected override void BuildMesh()
 {
     if (_sides <= 2)
     {
         return;
     }
     base.BuildMesh();
     GenerateVertices();
     GenerateTriangles();
     if (doubleSided)
     {
         MeshUtility.MakeDoublesided(tsMesh);
     }
     if (calculateTangents)
     {
         MeshUtility.CalculateTangents(tsMesh);
     }
 }
コード例 #4
0
 protected override void BuildMesh()
 {
     if (clippedSamples.Length == 0)
     {
         return;
     }
     base.BuildMesh();
     GenerateVertices();
     tsMesh.triangles = MeshUtility.GeneratePlaneTriangles(_slices, clippedSamples.Length, false);
     if (doubleSided)
     {
         MeshUtility.MakeDoublesided(tsMesh);
     }
     if (calculateTangents)
     {
         MeshUtility.CalculateTangents(tsMesh);
     }
 }
コード例 #5
0
 void Generate()
 {
     if (_symmetry)
     {
         GenerateSymmetrical();
     }
     else
     {
         GenerateDefault();
     }
     if (doubleSided)
     {
         MeshUtility.MakeDoublesided(tsMesh);
     }
     if (calculateTangents)
     {
         MeshUtility.CalculateTangents(tsMesh);
     }
 }
コード例 #6
0
        protected override void BuildMesh()
        {
            if (_sides <= 2)
            {
                return;
            }
            base.BuildMesh();
            bodyVertexCount = (_sides + 1) * clippedSamples.Length;
            CapMethod _capModeFinal = _capMode;

            if (!useCap)
            {
                _capModeFinal = CapMethod.None;
            }
            switch (_capModeFinal)
            {
            case CapMethod.Flat: capVertexCount = _sides + 1; break;

            case CapMethod.Round: capVertexCount = _roundCapLatitude * (sides + 1); break;

            default: capVertexCount = 0; break;
            }
            int vertexCount = bodyVertexCount + capVertexCount * 2;

            if (tsMesh.vertexCount != vertexCount)
            {
                tsMesh.vertices = new Vector3[vertexCount];
                tsMesh.normals  = new Vector3[vertexCount];
                tsMesh.colors   = new Color[vertexCount];
                tsMesh.uv       = new Vector2[vertexCount];
                bodyTrisCount   = _sides * (clippedSamples.Length - 1) * 2 * 3;
                switch (_capModeFinal)
                {
                case CapMethod.Flat: capTrisCount = (_sides - 1) * 3 * 2; break;

                case CapMethod.Round: capTrisCount = _sides * _roundCapLatitude * 6; break;

                default: capTrisCount = 0; break;
                }
                if (tsMesh.triangles.Length != bodyTrisCount + capTrisCount * 2)
                {
                    tsMesh.triangles = new int[bodyTrisCount + capTrisCount * 2];
                }
            }
            Generate();
            switch (_capModeFinal)
            {
            case CapMethod.Flat: GenerateFlatCaps(); break;

            case CapMethod.Round: GenerateRoundCaps(); break;
            }

            if (doubleSided)
            {
                MeshUtility.MakeDoublesided(tsMesh);
            }
            if (calculateTangents)
            {
                MeshUtility.CalculateTangents(tsMesh);
            }
        }