コード例 #1
0
 public void Update()
 {
     savedMesh = MeshUtility.CreateCubeSidedTextureOptimized(1, Position, new Vector2(2, 0), new Vector2(2, 0), new Vector2(2, 0), new Vector2(2, 0), new Vector2(2, 0), new Vector2(2, 0), this);
 }