protected virtual void WriteMesh() { MeshUtility.InverseTransformMesh(tsMesh, transform); if (_doubleSided) { MeshUtility.MakeDoublesidedHalf(tsMesh); } else if (_flipFaces) { MeshUtility.FlipFaces(tsMesh); } if (_tangents) { MeshUtility.CalculateTangents(tsMesh); } if (tsMesh.vertexCount > 64000) { Debug.LogError("WARNING: The generated mesh for " + name + " has " + tsMesh.vertexCount + " vertices. The maximum vertex count for meshes in Unity is 64000. The mesh will not be updated."); } tsMesh.WriteMesh(ref mesh); if (_normalMethod == 0) { mesh.RecalculateNormals(); } if (filter != null) { filter.sharedMesh = mesh; } updateCollider = true; }
protected virtual void WriteMesh() { MeshUtility.InverseTransformMesh(tsMesh, this.transform); if (_doubleSided) { MeshUtility.MakeDoublesided(tsMesh); } else if (_flipFaces) { MeshUtility.FlipFaces(tsMesh); } if (_tangents) { MeshUtility.CalculateTangents(tsMesh); } tsMesh.WriteMesh(ref mesh); if (_normalMethod == 0) { mesh.RecalculateNormals(); } if (filter != null) { filter.sharedMesh = mesh; } updateCollider = true; }