void Update() { //Handle Box Selection Input: bool boxSelectArmedFinal = Input.GetKey(KeyCode.LeftAlt) || boxSelectArmed; ui.RECT_BOXSELECT.gameObject.SetActive(boxSelectArmedFinal); if (boxSelectArmedFinal) { ui.RECT_BOXSELECT.position = Input.mousePosition; } if (Input.GetMouseButtonDown(0) && !boxSelect.isSelecting && boxSelectArmedFinal) { boxSelect.BeginSelection(); boxSelectArmed = false; } else if (Input.GetMouseButtonUp(0) && boxSelect.isSelecting) { boxSelect.EndSelection(); } if (Input.GetButtonDown("Select All")) { ToggleSelectAll(); } else if (Input.GetButtonDown("Extrude") && selMesh.GetSelectedPoints().Any()) { if (selectionMode == 0) { selMesh.BeginExtrude(selMesh.selVerts); } else { selMesh.BeginExtrude(selMesh.selFaces); } transformGizmo.SetPositionAuto(); } else if (Input.GetKeyDown(KeyCode.Z) && Input.GetKey(KeyCode.LeftControl)) { UndoEdit(); } else if (Input.GetKeyDown(KeyCode.Y) && Input.GetKey(KeyCode.LeftControl)) { RedoEdit(); } else if (Input.GetButtonDown("Delete")) { DeleteSelected(); } else if (Input.GetButtonDown("Fill")) { TryCreateFace(); } else if (Input.GetButtonDown("Select Linked")) { BeginSelectLinked(); } else if (Input.GetKeyDown(KeyCode.Home)) { FocusOnSelected(); } }