コード例 #1
0
        protected override void Awake()
        {
            base.Awake();

            ObserverState = ObserverStates.Stopped;

            if (Test)
            {
                // create dummy SurfaceObject
                List <Vector3> testVerts = new List <Vector3>();
                testVerts.Add(new Vector3(-0.5f, -0.5f, -0.5f));
                testVerts.Add(new Vector3(0, 0, 0));
                testVerts.Add(new Vector3(0.5f, 0.5f, 0.5f));
                Mesh testMesh = new Mesh();
                testMesh.SetVertices(testVerts);
                SurfaceObject testSO = CreateSurfaceObject(testMesh, "test", gameObject.transform);
                testSO.Renderer.transform.position = new Vector3(1, 1, 1);

                // create matching dummy SurfacePoints
                Transform      tmpTransform = testSO.Renderer.transform;
                List <Vector3> tmpWvertices = testSO.Filter.sharedMesh.vertices.ToList();
                int            tmpTriCount  = testSO.Filter.sharedMesh.triangles.ToList().Count;
                for (int i = 0; i < tmpWvertices.Count; i++)
                {
                    tmpWvertices[i] = tmpTransform.TransformPoint(tmpWvertices[i]);
                }
                SurfacePoints extras = new SurfacePoints(
                    MeshManager.IntersectionPoints(testSO.Renderer.bounds), tmpWvertices,
                    tmpTriCount, testSO.Renderer.bounds);

                // Log
                UpdateOrAddSurfaceObject(testSO, extras);
            }
        }
コード例 #2
0
        protected override void Awake()
        {
            base.Awake();

            ObserverState = ObserverStates.Stopped;
            density       = DefaultTrianglesPerCubicMeter;

            // debug
            StartObserving();

            if (Test)
            {
                // create dummy SurfaceObject
                List <Vector3> testVerts = new List <Vector3>();
                testVerts.Add(new Vector3(-0.5f, -0.5f, -0.5f));
                testVerts.Add(new Vector3(0, 0, 0));
                testVerts.Add(new Vector3(0.5f, 0.5f, 0.5f));
                Mesh testMesh = new Mesh();
                testMesh.SetVertices(testVerts);
                SurfaceObject testSO1 = CreateSurfaceObject(testMesh, "test", gameObject.transform, 0);
                testSO1.Renderer.transform.position = new Vector3(1, 1, 1);
                SurfaceObject testSO2 = CreateSurfaceObject(testMesh, "test", gameObject.transform, 1);
                testSO2.Renderer.transform.position = new Vector3(-1, -1, -1);

                // create matching dummy SurfacePoints: 1
                Transform      tmpTransform1 = testSO1.Renderer.transform;
                List <Vector3> tmpWvertices1 = testSO1.Filter.sharedMesh.vertices.ToList();
                int            tmpTriCount1  = testSO1.Filter.sharedMesh.triangles.ToList().Count;
                for (int i = 0; i < tmpWvertices1.Count; i++)
                {
                    tmpWvertices1[i] = tmpTransform1.TransformPoint(tmpWvertices1[i]);
                }
                SurfacePoints extras1 = new SurfacePoints(
                    MeshManager.IntersectionPoints(testSO1.Renderer.bounds), tmpWvertices1,
                    tmpTriCount1, testSO1.Renderer.bounds, Density);
                // create matching dummy SurfacePoints: 2
                Transform      tmpTransform2 = testSO2.Renderer.transform;
                List <Vector3> tmpWvertices2 = testSO2.Filter.sharedMesh.vertices.ToList();
                int            tmpTriCount2  = testSO2.Filter.sharedMesh.triangles.ToList().Count;
                for (int i = 0; i < tmpWvertices2.Count; i++)
                {
                    tmpWvertices2[i] = tmpTransform2.TransformPoint(tmpWvertices2[i]);
                }
                SurfacePoints extras2 = new SurfacePoints(
                    MeshManager.IntersectionPoints(testSO2.Renderer.bounds), tmpWvertices2,
                    tmpTriCount1, testSO2.Renderer.bounds, Density);

                // Log
                UpdateOrAddSurfaceObject(testSO1, extras1);
                UpdateOrAddSurfaceObject(testSO2, extras2);
            }
        }
コード例 #3
0
        /// <summary>
        /// Handles the SurfaceObserver's OnDataReady event.
        /// </summary>
        /// <param name="cookedData">Struct containing output data.</param>
        /// <param name="outputWritten">Set to true if output has been written.</param>
        /// <param name="elapsedCookTimeSeconds">Seconds between mesh cook request and propagation of this event.</param>
        private void SurfaceObserver_OnDataReady(SurfaceData cookedData, bool outputWritten, float elapsedCookTimeSeconds)
        {
            if (outstandingMeshRequest == null)
            {
                Debug.LogErrorFormat("Got OnDataReady for surface {0} while no request was outstanding.",
                                     cookedData.id.handle
                                     );

                return;
            }

            if (!IsMatchingSurface(outstandingMeshRequest.Value, cookedData))
            {
                Debug.LogErrorFormat("Got mismatched OnDataReady for surface {0} while request for surface {1} was outstanding.",
                                     cookedData.id.handle,
                                     outstandingMeshRequest.Value.ID
                                     );

                ReclaimSurface(outstandingMeshRequest.Value);
                outstandingMeshRequest = null;

                return;
            }

            if (ObserverState != ObserverStates.Running)
            {
                Debug.LogFormat("Got OnDataReady for surface {0}, but observer was no longer running.",
                                cookedData.id.handle
                                );

                ReclaimSurface(outstandingMeshRequest.Value);
                outstandingMeshRequest = null;

                return;
            }

            if (!outputWritten)
            {
                ReclaimSurface(outstandingMeshRequest.Value);
                outstandingMeshRequest = null;

                return;
            }

            Debug.Assert(outstandingMeshRequest.Value.Object.activeSelf);

            // alters properites of mesh as desired: first sets renderer enabled field
            outstandingMeshRequest.Value.Renderer.enabled = SpatialMappingManager.Instance.DrawVisualMeshes;

            // create extra data
            SurfaceObject tmpSO        = outstandingMeshRequest.Value;
            Transform     tmpTransform = tmpSO.Renderer.transform;
            // Wvertices
            List <Vector3> tmpWvertices = tmpSO.Filter.sharedMesh.vertices.ToList();

            for (int i = 0; i < tmpWvertices.Count; i++)
            {
                tmpWvertices[i] = tmpTransform.TransformPoint(tmpWvertices[i]);
            }
            // TriCount
            int tmpTriCount = tmpSO.Filter.sharedMesh.triangles.ToList().Count;
            // SurfacePoints obj
            SurfacePoints extras = new SurfacePoints(
                MeshManager.IntersectionPoints(outstandingMeshRequest.Value.Renderer.bounds), tmpWvertices,
                tmpTriCount, tmpSO.Renderer.bounds, cookedData.trianglesPerCubicMeter);

            // updates/adds mesh in source stored list of SurfaceObjects.
            SurfaceObject?replacedSurface = UpdateOrAddSurfaceObject(outstandingMeshRequest.Value, extras, destroyGameObjectIfReplaced: false);

            outstandingMeshRequest = null;

            if (replacedSurface != null)
            {
                ReclaimSurface(replacedSurface.Value);
            }
        }
コード例 #4
0
    // Update is called once per frame
    void Update()
    {
        StopWatch.Reset();
        StopWatch.Start();

        // update sensor position
        UpdateSensor(ref SensorField, ref SensorData);

        // update visible mesh vertices
        SubStopWatch.Reset();
        SubStopWatch.Start();
        List <bool> MeshGuide = MeshMan.UpdateVertices(SensorField);

        MeshDensity = MeshMan.Density;
        SubStopWatch.Stop();
        MeshManSpeed = SubStopWatch.ElapsedTicks / (double)Stopwatch.Frequency;

        // project to non-occluded vertices
        SubStopWatch.Reset();
        SubStopWatch.Start();
        Oc = new Intersector.Occlusion(OcclusionObjSize, OcclusionObjDistance, SensorField.FOV);
        List <Intersector.PointValue <byte> > Updates =
            VertexInter.ProjectToVisible(SensorData, SensorField, Oc, Observer.ExtraData, MeshGuide,
                                         Closest, Furthest, SensorField.Transform.position);

        SubStopWatch.Stop();
        IntersectSpeed = SubStopWatch.ElapsedTicks / (double)Stopwatch.Frequency;

        // update voxel grid
        SubStopWatch.Reset();
        SubStopWatch.Start();
        // reset if filtered to live data only
        if (VoxGridFilter == DataFilter.live)
        {
            VoxGridMan.Reset();
        }
        VoxGridMan.Set(Updates, UpdateVoxStruct);
        SubStopWatch.Stop();
        VoxGridManSpeed = SubStopWatch.ElapsedTicks / (double)Stopwatch.Frequency;

        // visualize data
        SubStopWatch.Reset();
        SubStopWatch.Start();
        content = new List <Visualizer.Content>();
        // render spheres
        if (RenderVerts)
        {
            if (VoxGridFilter == DataFilter.mesh || VoxGridFilter == DataFilter.live)
            {
                // render all non-occluded mesh vertices
                content.AddRange(Visualizer.CreateMarkers(Updates,
                                                          VertexMarkerSize, MinColorVal, MaxColorVal, MinColor, MaxColor));
            }
            else
            {
                // render all visible voxel vertices
                List <Voxel <byte> > curVoxels = VoxGridMan.Voxels();
                for (int i = 0; i < curVoxels.Count; i++)
                {
                    List <Intersector.PointValue <byte> > tmp = new List <Intersector.PointValue <byte> >();
                    tmp.Add(new Intersector.PointValue <byte>(curVoxels[i].point, curVoxels[i].value));
                    content.AddRange(Visualizer.CreateMarkers(tmp,
                                                              VertexMarkerSize, MinColorVal, MaxColorVal, MinColor, MaxColor));
                }
            }
        }
        // visualize voxels
        if (VoxVis)
        {
            for (int i = 0; i < Voxels.Count; i++)
            {
                if (BoundsRandNums[i] <= ShowFrac)
                {
                    Bounds voxBound = new Bounds();
                    voxBound.min = Voxels[i].min;
                    voxBound.max = Voxels[i].max;
                    if (VertexInter.AnyInView(MeshManager.IntersectionPoints(voxBound), SensorField))
                    {
                        content.AddRange(Visualizer.CreateBoundingLines(voxBound, BoundsLineWidth, BoundColors[i]));
                    }
                }
            }
        }
        // visualize mesh bounds
        if (MeshBoundsVis)
        {
            for (int i = 0; i < MeshBounds.Count; i++)
            {
                if (BoundsRandNums[i] <= ShowFrac &&
                    VertexInter.AnyInView(MeshManager.IntersectionPoints(MeshBounds[i]), SensorField))
                {
                    content.AddRange(Visualizer.CreateBoundingLines(MeshBounds[i], BoundsLineWidth, BoundColors[i]));
                }
            }
        }
        VertVis.Visualize(content);
        // color mesh
        if (ColoredMesh)
        {
            // color mesh by voxel grid value if Data Filter is not .all. If so, colored all 'no data'
            if (VoxGridFilter != DataFilter.all)
            {
                Visualizer.ColorMesh(Observer.SurfaceObjects, Observer.ExtraData, MeshGuide,
                                     VoxGridMan, MinColor, MaxColor, NoDataColor, MinColorVal, MaxColorVal);
            }
            else
            {
                Visualizer.ColorMesh(Observer.SurfaceObjects, Observer.ExtraData, MeshGuide,
                                     VoxGridMan, NoDataColor, NoDataColor, NoDataColor, MinColorVal, MaxColorVal);
            }
        }
        SubStopWatch.Stop();
        VertVisSpeed = SubStopWatch.ElapsedTicks / (double)Stopwatch.Frequency;



        StopWatch.Stop();
        DriverSpeed = StopWatch.ElapsedTicks / (double)Stopwatch.Frequency;
    }
コード例 #5
0
    // handles all script's visulation for better organization
    private void HandleVis(List <Intersector.PointValue <byte> > Updates, List <bool> MeshGuide)
    {
        content = new List <Visualizer.Content>();

        // color mesh
        if (ColoredMesh)
        {
            // color mesh by voxel grid value if Data Filter is not .all. If so, colored all 'no data'
            if (VoxGridFilter != DataFilter.all)
            {
                Visualizer.ColorMesh(Observer.SurfaceObjects, Observer.ExtraData, MeshGuide,
                                     VoxGridMan, MinColor, MaxColor, NoDataColor, MinColorVal, MaxColorVal, MeshAlpha);
            }
            else
            {
                Visualizer.ColorMesh(Observer.SurfaceObjects, Observer.ExtraData, MeshGuide,
                                     VoxGridMan, NoDataColor, NoDataColor, NoDataColor, MinColorVal, MaxColorVal, MeshAlpha);
            }
        }

        // render spheres
        if (RenderVerts)
        {
            if (VoxGridFilter == DataFilter.mesh || VoxGridFilter == DataFilter.live)
            {
                // render all non-occluded mesh vertices
                content.AddRange(Visualizer.CreateMarkers(Updates,
                                                          VertexMarkerSize, MinColorVal, MaxColorVal, MinColor, MaxColor));
            }
            else
            {
                // render all visible voxel vertices
                List <Voxel <byte> > curVoxels = VoxGridMan.Voxels();
                for (int i = 0; i < curVoxels.Count; i++)
                {
                    List <Intersector.PointValue <byte> > tmp = new List <Intersector.PointValue <byte> >();
                    tmp.Add(new Intersector.PointValue <byte>(curVoxels[i].point, curVoxels[i].value));
                    content.AddRange(Visualizer.CreateMarkers(tmp,
                                                              VertexMarkerSize, MinColorVal, MaxColorVal, MinColor, MaxColor));
                }
            }
        }

        // visualize voxels
        if (VoxVis)
        {
            for (int i = 0; i < Voxels.Count; i++)
            {
                if (BoundsRandNums[i] <= ShowFrac)
                {
                    Bounds voxBound = new Bounds();
                    voxBound.min = Voxels[i].min;
                    voxBound.max = Voxels[i].max;
                    if (VertexInter.AnyInView(MeshManager.IntersectionPoints(voxBound), SensorField))
                    {
                        content.AddRange(Visualizer.CreateBoundingLines(voxBound, BoundsLineWidth, BoundColors[i]));
                    }
                }
            }
        }

        // visualize mesh bounds
        if (MeshBoundsVis)
        {
            for (int i = 0; i < MeshBounds.Count; i++)
            {
                if (BoundsRandNums[i] <= ShowFrac &&
                    VertexInter.AnyInView(MeshManager.IntersectionPoints(MeshBounds[i]), SensorField))
                {
                    content.AddRange(Visualizer.CreateBoundingLines(MeshBounds[i], BoundsLineWidth, BoundColors[i]));
                }
            }
        }

        VertVis.Visualize(content);
    }