public void LoadScene() { IEnumerable <IEntity> renderableEntities = _entityManager.GetEntitiesWithComponents <RenderableComponent>(); renderableEntities.ForEach(SetupRenderableEntity); IEnumerable <IEntity> cameraEntities = _entityManager.GetEntitiesWithComponents <CameraComponent>(); cameraEntities.ForEach(SetupCamera); _entityManager.GetEntities().ForEach(entity => { entity.GetComponents().ForEach(component => { component.OnLoaded(); }); }); if (!_context.IsEditor) { // Set the current Active Camera _entityManager.GetEntitiesWithComponents <CameraComponent>().ForEach(entity => { CameraComponent cameraComponent = entity.GetComponent <CameraComponent>(); if (cameraComponent.ActiveCamera) { var vp = _context.GetRenderWindow().addViewport(cameraComponent.Camera); vp.setBackgroundColour(new ColourValue(.1f, .3f, .3f)); } }); } MeshPtr meshPtr = MeshManager.getSingleton().createPlane("background", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, new Plane(VectorUtils.Vector3.UNIT_Y, 0f), 800, 600, 4, 4, true, 1, 4, 4, VectorUtils.Vector3.UNIT_Z); var floorEnt = _sceneManager.createEntity("background", "background"); floorEnt.setMaterial(MaterialManager.getSingleton().getByName("Color_009")); var floorNode = _sceneManager.getRootSceneNode().createChildSceneNode(); floorNode.setPosition(new Vector3(0f, -3f, 0f)); floorNode.attachObject(floorEnt); meshPtr.Dispose(); }