public static void ClearMeshInstances() { MeshInstanceManager.Reset(); for (var i = 0; i < Models.Length; i++) { var model = Models[i]; model.generatedMeshes = null; } MeshInstanceManager.DestroyAllMeshInstances(); }
public static void ClearMeshInstances() { MeshInstanceManager.Reset(); MeshInstanceManager.DestroyAllMeshInstances(); }