private static void GenerateLightmapUVs() { foreach (var m in GameObject.FindObjectsOfType <CSGModel>()) { MeshInstanceManager.GenerateLightmapUVsForModel(m); } }
public static void BuildLightmapUvs(bool force = false) { for (int m = 0; m < InternalCSGModelManager.Models.Length; m++) { if (!InternalCSGModelManager.Models[m]) { continue; } if (!force && !MeshInstanceManager.NeedToGenerateLightmapUVsForModel(InternalCSGModelManager.Models[m])) { continue; } MeshInstanceManager.GenerateLightmapUVsForModel(InternalCSGModelManager.Models[m]); } }