public static void ClearMeshInstances()
        {
            MeshInstanceManager.Reset();

            for (var i = 0; i < Models.Length; i++)
            {
                var model = Models[i];
                model.generatedMeshes = null;
            }

            MeshInstanceManager.DestroyAllMeshInstances();
        }
        public static void ClearMeshInstances()
        {
            MeshInstanceManager.Reset();

            MeshInstanceManager.DestroyAllMeshInstances();
        }