void HandleInput4() { Ray inputRay = cam.ScreenPointToRay(Input.mousePosition); Vector3 dir = cam.ScreenToWorldPoint(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(inputRay, out hit)) { MeshDeformer deformer = hit.collider.GetComponent <MeshDeformer>(); if (deformer) { Vector3 point = hit.point; point += hit.normal * forceOffset4; deformer.AddDeformingForce4(point, force4, dir); } } }