public void SlerpContacts(MeshDeformer deformer, Mesh original, Mesh colliderOriginal, ScaffoldWrapper prev, ScaffoldWrapper next) { if (m_isRigid) { return; } if (m_scaffold != null) { Scaffold prevObj = null; if (prev != null) { int contactPointIndex = prev.CurveIndices.Max() * 3 + 3; ControlPointMode mode = deformer.GetControlPointMode(contactPointIndex); if (mode != ControlPointMode.Free) { prevObj = prev.Obj; } } Scaffold nextObj = null; if (next != null) { int contactPointIndex = next.CurveIndices.Min() * 3; ControlPointMode mode = deformer.GetControlPointMode(contactPointIndex); if (mode != ControlPointMode.Free) { nextObj = next.Obj; } } m_scaffold.SlerpContacts(deformer, original, colliderOriginal, prevObj, nextObj, m_isRigid); } }