void HandleInput2() { Ray inputRay = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(inputRay, out hit)) { MeshDeformer deformer = hit.collider.GetComponent <MeshDeformer>(); if (deformer) { Vector3 point = hit.point; point -= hit.normal * forceOffset2; deformer.AddDeformingForce2(point, force2); } } }