void Update() { transform.SetAsLastSibling(); if (Main.CurrentScene != Application.loadedLevel) { SceneHandler.OnSceneLoad(Application.loadedLevel); Main.CurrentScene = Application.loadedLevel; } MelonHandler.OnUpdate(); }
void Update() { transform.SetAsLastSibling(); MelonHandler.OnUpdate(); MelonCoroutines.Process(); }
public void Update() => MelonHandler.OnUpdate();
void Update() { transform.SetAsLastSibling(); MelonHandler.OnUpdate(); }