void Update()
 {
     transform.SetAsLastSibling();
     if (Main.CurrentScene != Application.loadedLevel)
     {
         SceneHandler.OnSceneLoad(Application.loadedLevel);
         Main.CurrentScene = Application.loadedLevel;
     }
     MelonHandler.OnUpdate();
 }
Beispiel #2
0
 void Update()
 {
     transform.SetAsLastSibling();
     MelonHandler.OnUpdate();
     MelonCoroutines.Process();
 }
 public void Update() => MelonHandler.OnUpdate();
Beispiel #4
0
 void Update()
 {
     transform.SetAsLastSibling(); MelonHandler.OnUpdate();
 }