public void EmptyConstructionQueueForEmpire(Empire empire) { IPlayerControllerRepositoryService service = base.Game.Services.GetService <IPlayerControllerRepositoryService>(); ConstructionQueue constructionQueueForEmpire = this.GetConstructionQueueForEmpire(empire); for (int i = constructionQueueForEmpire.Length - 1; i >= 0; i--) { Construction construction = constructionQueueForEmpire.PeekAt(i); OrderCancelKaijuResearch order = new OrderCancelKaijuResearch(empire.Index, construction.GUID); service.ActivePlayerController.PostOrder(order); } }
private void CancelResearch(Construction construction) { IGameService service = Services.GetService <IGameService>(); Diagnostics.Assert(service != null); IPlayerControllerRepositoryService service2 = service.Game.Services.GetService <IPlayerControllerRepositoryService>(); if (service2 != null && construction != null) { if (this.TechnologyDefinition.HasTechnologyFlag(DepartmentOfScience.ConstructibleElement.TechnologyFlag.KaijuUnlock)) { OrderCancelKaijuResearch order = new OrderCancelKaijuResearch(this.empire.Index, construction.GUID); Ticket ticket; service2.ActivePlayerController.PostOrder(order, out ticket, new EventHandler <TicketRaisedEventArgs>(this.OnOrderResponse)); } else { OrderCancelResearch order2 = new OrderCancelResearch(this.empire.Index, construction.GUID); Ticket ticket; service2.ActivePlayerController.PostOrder(order2, out ticket, new EventHandler <TicketRaisedEventArgs>(this.OnOrderResponse)); } } }