コード例 #1
0
ファイル: Mathfx.cs プロジェクト: forestrf/UnityHelperScripts
    public static Vector3 GetKnockbackDir(LungeDir dir, Transform origin, Transform target, bool planar)
    {
        Vector3 a = Vector3.zero;

        switch (dir)
        {
        case LungeDir.Forward:
            a = origin.forward;
            break;

        case LungeDir.Backward:
            a = -origin.forward;
            break;

        case LungeDir.Side:
            a = origin.transform.right * Mathfx.RandomOneOneminus();
            break;

        case LungeDir.Target:
            if (target)
            {
                a = target.position - origin.position;
            }
            else
            {
                a = origin.forward;
            }
            break;

        default:
            a = origin.forward;
            break;
        }
        if (planar)
        {
            a = Vector3.ProjectOnPlane(a, Vector3.up);
        }

        return(a.normalized);
    }