public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new MaterialTexture(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadFloat32(); Field7 = new LightStateParams(); Field7.Parse(buffer); Field8 = new LightStateParams(); Field8.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new MaterialTexture(); Field1.Parse(buffer); }