コード例 #1
0
    public static MaterialItem CreateFromTemplate(
        string name,
        Vector2Int size,
        Vector2[] shape,
        Texture2D baseTexture,
        Vector2Int baseStart)
    {
        bool[,] shapeMask = MaterialShape.PolygonFillMask(size.y, size.x, shape, true);
        Texture2D texture = MaterialTexture.CreateTextureFromMask(shapeMask, baseTexture, baseStart);

        return(new MaterialItem(name, Sprite.Create(
                                    texture,
                                    new Rect(0, 0, texture.width, texture.height),
                                    new Vector2(0.5f, 0.5f))));
    }
コード例 #2
0
    public void UpdateSprite()
    {
        bool[,] shapeMask = MaterialShape.PolygonFillMask(512, 256, MaterialShape.square, true);
        Texture2D shape = MaterialTexture.CreateTextureFromMask(
            shapeMask,
            nyan,
            new Vector2Int(x, y));

        blueprint = MaterialTexture.Copy(origBlueprint);
        MaterialTexture.Paste(blueprint, mask, shape, Vector2Int.zero);

        GetComponent <Image>().sprite = Sprite.Create(
            blueprint,
            new Rect(0, 0, blueprint.width, blueprint.height),
            new Vector2(0.5f, 0.5f));
    }