public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new MaterialTexture();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadFloat32();
     Field7 = new LightStateParams();
     Field7.Parse(buffer);
     Field8 = new LightStateParams();
     Field8.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new MaterialTexture();
     Field1.Parse(buffer);
 }