void ChangeWeapon(int wid) { if (weaponid != wid) { if (wid == 0) { ismelee = true; } else { ismelee = false; } blockshot = true; if (gunflash != null) { gunflash.enabled = false; } audiosrc.light.enabled = false; audiosrc.GetComponent <MainScript>().weap_light.enabled = false; controller.DisableSniper(); oldid = weaponid; weaponid = wid; changing = true; } }