public void Start() { t = true; //set speed and hp, get gold mainScript = GameObject.FindWithTag("MainScript").GetComponent<MainScript>(); landEnemySpeed = Random.Range (speedRange.x, speedRange.y); landEnemySpeed *= mainScript.constOfDif; landEnemyHp *= mainScript.constOfDif; landEnemyMaxHp = landEnemyHp; MainScript.Gold += 10; mainScript.UpdateGui(); }
public void Start() { mainScript = GameObject.FindWithTag("MainScript").GetComponent<MainScript>(); airEnemySpeed = Random.Range(airEnemySpeedRange.x, airEnemySpeedRange.y); temp = transform.position; temp.y = Random.Range(hightRange.x, hightRange.y); transform.position = temp; airEnemySpeed *= mainScript.constOfDif; hp *= mainScript.constOfDif; maxHp = hp; MainScript.Gold += 10; mainScript.UpdateGui(); }