private void OnTriggerEnter(Collider collision) { if (collision.gameObject.name == "Cube") { Destroy(gameObject); main.AddCoin(gameObject); } }
private void OnCollisionEnter2D(Collision2D collision) { //Debug.Log("Player collision with: " + collision.gameObject.gameObject.name); //main.BufferNote(collision.gameObject.GetComponent<Note>()); if (collision.gameObject.GetComponent <Goal>() != null) { main.GoalReached(); } if (collision.gameObject.GetComponent <Coin>() != null) { Destroy(collision.gameObject); main.AddCoin(); } }