Example #1
0
 private void OnTriggerEnter(Collider collision)
 {
     if (collision.gameObject.name == "Cube")
     {
         Destroy(gameObject);
         main.AddCoin(gameObject);
     }
 }
Example #2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        //Debug.Log("Player collision with: " + collision.gameObject.gameObject.name);
        //main.BufferNote(collision.gameObject.GetComponent<Note>());
        if (collision.gameObject.GetComponent <Goal>() != null)
        {
            main.GoalReached();
        }

        if (collision.gameObject.GetComponent <Coin>() != null)
        {
            Destroy(collision.gameObject);
            main.AddCoin();
        }
    }