void OnCollisionEnter(Collision col) { if (col.gameObject.name == "Sphere(Clone)") { size.x *= (float)0.9; size.z *= (float)0.9; Main.gameTimer = Main.gameTimerDef; if (size.x > 0.8) { this.transform.localScale = size; Vector3 PosTemp = ObstacleMain.transform.position; PosTemp.x += Random.Range((float)2, (float)8); PosTemp.y += Random.Range((float)3, (float)5); this.transform.position = PosTemp; } else { Destroy(this.gameObject); for (int i = 0; i < 50; i++) { Main.AddBall(); Debug.Log("JuckPot!!!!!!!!!"); } } Main.AddBall(); } }
void OnCollisionEnter(Collision col) { if (col.gameObject.name == "Sphere(Clone)") { Destroy(col.gameObject); Main.BallCount--; Main.AddBall(); } }