private void InitializeAssetNames(ArrayList sourceFiles) { RenameListView.Items.Clear(); InitializePlatformComboBox(); string listOfBlessedAssets = ""; // Check for presence of wildcards foreach (string fullFilename in sourceFiles) { MOG_Filename asset = new MOG_Filename(fullFilename); // If this Asset has been previously blessed... if (CheckIfAssetHasBeenBlessed(asset)) { listOfBlessedAssets += asset.GetAssetFullName() + "\r\n"; } // Get the imported filenames ArrayList importFiles = DosUtils.FileGetRecursiveList(MOG_ControllerAsset.GetAssetImportedDirectory(MOG_Properties.OpenFileProperties(fullFilename + "\\Properties.info")), "*.*"); if (importFiles.Count > 1) { // If there are more that one, then we cannot rename the files of this asset RenameFiles.Checked = false; RenameFiles.Enabled = false; importFilename = "*Complex asset*"; } else { String importFile = importFiles[0] as string; // Does this asset label match the imported filename? if (string.Compare(DosUtils.PathGetFileNameWithoutExtension(importFile), DosUtils.PathGetFileNameWithoutExtension(asset.GetAssetLabel()), true) == 0) { // All is good then importFilename = DosUtils.PathGetFileName(importFile); } else { // We cannot rename the files of this asset because the label and the imported filename do not match RenameFiles.Checked = false; RenameFiles.Enabled = false; importFilename = string.Format("Asset label({0}) and imported filename({1}) do not match!", DosUtils.PathGetFileNameWithoutExtension(asset.GetAssetLabel()), DosUtils.PathGetFileNameWithoutExtension(importFile)); } } mFullFilename = fullFilename; ListViewItem item = RenameListView.Items.Add(asset.GetAssetFullName()); item.SubItems.Add(asset.GetAssetFullName()); item.SubItems.Add(asset.GetAssetEncodedPath()); item.SubItems.Add(importFilename); item.Selected = true; CheckStringForMatch(ref mCommonClass, asset.GetAssetClassification()); CheckStringForMatch(ref mCommonPlatform, asset.GetAssetPlatform()); CheckStringForMatch(ref mCommonLabel, asset.GetAssetLabel()); } // If we have any Blessed Assets and we don't have privilege to rename them, warn the user if (listOfBlessedAssets.Length > 0 && !CheckPrivilegeToRename()) { MOG_Prompt.PromptMessage("Insufficient privileges to rename already blessed assets", "You do not have permission to rename these previously blessed assets:\r\n" + listOfBlessedAssets); } // Else, If we have any Blessed Assets, warn user about the rename else if (listOfBlessedAssets.Length > 0) { MOG_Prompt.PromptMessage("Inbox renames don't rename previously blessed assets", "The following blessed assets will still exist when renamed assets are blessed:\r\n" + listOfBlessedAssets); } RenameListView.Select(); InitializeTextBoxes(mCommonClass, mCommonPlatform, mCommonLabel); // Make it so that our user will hopefully type over the "*" when assigning a classification... if (mCommonClass == "*") { this.RenameNewClassNameTextBox.SelectAll(); } bInitialized = true; } // end ()