public override void OnInspectorGUI() { #region just_stuff serializedObject.Update(); if (charMan == null) { charMan = (M3DCharacterManager)target; } if (charMan == null || !charMan.isAwake) { GUILayout.Label("Your figure must be in the scene to edit settings"); return; } #endregion just_stuff #region LOD float lod; lod = EditorGUILayout.Slider("LOD", charMan.currentLODLevel, 0, 1); if (lod != charMan.currentLODLevel) { Undo.RecordObject(charMan, "Change LOD"); charMan.SetLODLevel(lod); EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); #endregion LOD #region morphs showMorphs = EditorGUILayout.Foldout(showMorphs, "Morphs"); if (showMorphs) { charMan.coreMorphs.SortIfNeeded(); EditorGUI.indentLevel++; GUILayout.BeginHorizontal(); selectedBlendShape = GUILayout.TextField(selectedBlendShape, GUI.skin.FindStyle("ToolbarSeachTextField")); if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton"))) { selectedBlendShape = ""; GUI.FocusControl(null); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Reset All")) { Undo.RecordObject(charMan, "Change Morph"); for (int i = 0; i < charMan.coreMorphs.morphs.Count; i++) { if (charMan.coreMorphs.morphs[i].attached) { charMan.SetBlendshapeValue(charMan.coreMorphs.morphs[i].name, 0); } } EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); if (GUILayout.Button("Detach All")) { Undo.RecordObject(charMan, "Detach All Morphs"); charMan.RemoveAllMorphs(); EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); List <MORPH3D.FOUNDATIONS.Morph> dirtyMorphValues = new List <MORPH3D.FOUNDATIONS.Morph>(); List <MORPH3D.FOUNDATIONS.Morph> dirtyMorphAttachments = new List <MORPH3D.FOUNDATIONS.Morph>(); List <MORPH3D.FOUNDATIONS.Morph> dirtyMorphDettachments = new List <MORPH3D.FOUNDATIONS.Morph>(); EditorMorphs(charMan.coreMorphs.morphs, dirtyMorphValues, dirtyMorphAttachments, dirtyMorphDettachments); if (dirtyMorphDettachments.Count > 0 || dirtyMorphAttachments.Count > 0 || dirtyMorphValues.Count > 0) { charMan.coreMorphs.DettachMorphs(dirtyMorphDettachments.ToArray()); charMan.coreMorphs.AttachMorphs(dirtyMorphAttachments.ToArray()); charMan.coreMorphs.SyncMorphValues(dirtyMorphValues.ToArray()); charMan.SyncAllBlendShapes(); } EditorGUILayout.Space(); EditorGUI.indentLevel--; } #endregion #region Morph Groups var morphTypeGroup = FOUNDATIONS.MorphTypeGroupService.GetMorphTypeGroups(charMan.gameObject.name); if (morphTypeGroup != null) { showMorphTypeGroups = EditorGUILayout.Foldout(showMorphTypeGroups, "Morph Groups"); if (showMorphTypeGroups) { charMan.coreMorphs.SortIfNeeded(); EditorGUI.indentLevel++; foreach (var group in morphTypeGroup.SubGroups.Values) { ShowMorphTypeGroup(group); } EditorGUI.indentLevel--; } } #endregion #region contentPacks showContentPacks = EditorGUILayout.Foldout(showContentPacks, "Content Packs"); if (showContentPacks) { EditorGUI.indentLevel++; List <ContentPack> allPacks = charMan.GetAllContentPacks(); for (int i = 0; i < allPacks.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(allPacks[i].name); if (GUILayout.Button("X")) { Undo.RecordObject(charMan, "Remove Bundle"); charMan.RemoveContentPack(allPacks[i]); EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); } /* * CostumeItem tempPack = null; * tempPack = (CostumeItem)EditorGUILayout.ObjectField("New", tempPack, typeof(CostumeItem), true); * if(tempPack != null) * { * ContentPack packScript = new ContentPack(tempPack.gameObject); * Undo.RecordObject(charMan, "Add Bundle"); * charMan.AddContentPack(packScript); * EditorUtility.SetDirty(charMan); * } */ GameObject tempPack = null; tempPack = (GameObject)EditorGUILayout.ObjectField("New", tempPack, typeof(GameObject), true); if (tempPack != null) { string tPPath = AssetDatabase.GetAssetPath(tempPack); if (tPPath.EndsWith(".fbx")) { //if we dropped an fbx, try replacing it with a matching .prefab instead tPPath = tPPath.Replace(".fbx", ".prefab"); GameObject prefabObj = AssetDatabase.LoadAssetAtPath <GameObject>(tPPath); if (prefabObj != null) { tempPack = prefabObj; } } ContentPack packScript = new ContentPack(tempPack); Undo.RecordObject(charMan, "Add Bundle"); charMan.AddContentPack(packScript); EditorUtility.SetDirty(charMan); } if (GUILayout.Button("Import Selected From Project Pane")) { string[] guids = Selection.assetGUIDs; List <string> paths = new List <string>(); foreach (string guid in guids) { string path = AssetDatabase.GUIDToAssetPath(guid); if (System.IO.Directory.Exists(path)) { string[] prefabPaths = System.IO.Directory.GetFiles(path, "*.prefab", System.IO.SearchOption.AllDirectories); for (int i = 0; i < prefabPaths.Length; i++) { string dirtyPath = prefabPaths[i]; dirtyPath = dirtyPath.Replace(@"\", "/"); paths.Add(dirtyPath); } } } foreach (string path in paths) { if (path.EndsWith(".prefab")) { GameObject go = AssetDatabase.LoadAssetAtPath <GameObject>(path); CostumeItem ci = go.GetComponent <CostumeItem>(); if (ci != null) { ContentPack packScript = new ContentPack(go); Undo.RecordObject(charMan, "Add Bundle"); charMan.AddContentPack(packScript); EditorUtility.SetDirty(charMan); } } } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion contentPacks #region hair showHair = EditorGUILayout.Foldout(showHair, "Hair"); if (showHair) { EditorGUI.indentLevel++; List <MORPH3D.COSTUMING.CIhair> allHair = charMan.GetAllHair(); foreach (MORPH3D.COSTUMING.CIhair mesh in allHair) { if (DisplayHair(mesh)) { Undo.RecordObject(charMan, "Toggle Hair"); mesh.SetVisibility(!mesh.isVisible); // data.SetVisibilityOnHairItem(mesh.ID, !mesh.isVisible); EditorUtility.SetDirty(charMan); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion hair #region clothing showAllClothing = EditorGUILayout.Foldout(showAllClothing, "Clothing"); if (showAllClothing) { EditorGUI.indentLevel++; List <CIclothing> allClothing = null; allClothing = charMan.GetAllClothing(); foreach (CIclothing mesh in allClothing) { // bool tempLock; bool temp = DisplayClothingMesh(mesh); // if(tempLock != mesh.isLocked) // { // Undo.RecordObject(data, "Lock Clothing"); // if(tempLock) // data.LockClothingItem(mesh.ID); // else // data.UnlockClothingItem(mesh.ID); // EditorUtility.SetDirty(data); // } if (temp) { Undo.RecordObject(charMan, "Toggle Clothing"); charMan.SetClothingVisibility(mesh.ID, !mesh.isVisible); EditorUtility.SetDirty(charMan); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion clothing #region props CIattachmentPoint[] attachmentPoints = charMan.GetAllAttachmentPoints(); // Debug.Log("AP LENGTH:"+attachmentPoints.Length); if (showAttachmentPointsGroups == null || showAttachmentPointsGroups.Length != attachmentPoints.Length) { showAttachmentPointsGroups = new bool[attachmentPoints.Length]; } /* * if(selectedProps == null || selectedProps.Length != attachmentPoints.Length) * selectedProps = new int[attachmentPoints.Length]; */ if (selectedPropsNames == null || selectedPropsNames.Length != attachmentPoints.Length) { selectedPropsNames = new string[attachmentPoints.Length]; } List <CIprop> props = charMan.GetAllLoadedProps(); string[] propsNames = new string[] {}; if (props != null) { propsNames = new string[props.Count]; } for (int i = 0; i < propsNames.Length; i++) { propsNames[i] = props[i].ID; } showAttachmentPoints = EditorGUILayout.Foldout(showAttachmentPoints, "Attachment Points"); if (showAttachmentPoints) { int deleteAttachment = -1; EditorGUI.indentLevel++; for (int i = 0; i < attachmentPoints.Length; i++) { EditorGUILayout.BeginHorizontal(); showAttachmentPointsGroups[i] = EditorGUILayout.Foldout(showAttachmentPointsGroups[i], attachmentPoints[i].attachmentPointName); GUILayout.FlexibleSpace(); if (GUILayout.Button("X", GUILayout.Width(45))) { deleteAttachment = i; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (showAttachmentPointsGroups[i]) { EditorGUI.indentLevel++; CIprop[] activeProps = attachmentPoints[i].getAttachmentArray(); int destroyProp = -1; for (int x = 0; x < activeProps.Length; x++) { if (DisplayProp(activeProps[x])) { destroyProp = x; } } if (destroyProp >= 0) { Undo.RecordObject(charMan, "Destroy Prop"); charMan.DetachPropFromAttachmentPoint(activeProps[destroyProp].ID, attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(charMan); } // Debug.Log("GF"); if (propsNames.Length > 0) { // Debug.Log("FDFG"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Add Prop:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedPropsNames[i], GUILayout.Width(150)); if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && charMan.GetLoadedPropByName(selectedPropsNames[i]) == null) { selectedPropsNames[i] = ""; } if (GUILayout.Button("Search")) { int num = i; SearchableWindow.Init(delegate(string newName) { selectedPropsNames[num] = newName; }, propsNames); } if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && GUILayout.Button("Add")) { Undo.RecordObject(charMan, "Attach Prop"); charMan.AttachPropToAttachmentPoint(selectedPropsNames[i], attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(charMan); selectedPropsNames[i] = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedProps[i] = EditorGUILayout.Popup (selectedProps[i], propsNames, GUILayout.Width(150)); * if(GUILayout.Button("Add")) * { * Undo.RecordObject(data, "Attach Prop"); * data.AttachPropToAttachmentPoint(propsNames[selectedProps[i]], attachmentPoints[i].attachmentPointName); * EditorUtility.SetDirty(data); * selectedProps[i] = 0; * } * GUILayout.FlexibleSpace(); * EditorGUILayout.EndHorizontal(); */ } EditorGUILayout.Space(); EditorGUI.indentLevel--; } } if (deleteAttachment >= 0) { Undo.RecordObject(attachmentPoints[deleteAttachment], "Delete Attachment Point"); charMan.DeleteAttachmentPoint(attachmentPoints[deleteAttachment].attachmentPointName); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("New Point:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedNewAttachmentPointName, GUILayout.Width(150)); Transform tempBone = charMan.GetBoneByName(selectedNewAttachmentPointName); if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone == null) { selectedNewAttachmentPointName = ""; } if (GUILayout.Button("Search")) { SearchableWindow.Init(delegate(string newName) { selectedNewAttachmentPointName = newName; }, charMan.GetAllBonesNames()); } if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone != null && GUILayout.Button("Add")) { Undo.RecordObject(tempBone.gameObject, "New Attachment Point"); charMan.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); selectedNewAttachmentPointName = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPointName = EditorGUILayout.TextField("New Point Bone Name", selectedNewAttachmentPointName); * if(GUILayout.Button("Add") && selectedNewAttachmentPointName != "") * { * Transform bone = data.boneService.getBoneByName (selectedNewAttachmentPointName); * if(bone != null) * { * Undo.RecordObject(bone.gameObject, "New Attachment Point"); * data.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); * } * selectedNewAttachmentPointName = ""; * } * EditorGUILayout.EndHorizontal(); * * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPoint = (GameObject)EditorGUILayout.ObjectField("New Attachemnt Point", selectedNewAttachmentPoint, typeof(GameObject), true); * if(selectedNewAttachmentPoint != null && !selectedNewAttachmentPoint.activeInHierarchy) * selectedNewAttachmentPoint = null; * if(GUILayout.Button("Add") && selectedNewAttachmentPoint != null) * { * if(selectedNewAttachmentPoint.GetComponent<CIattachmentPoint>() == null) * { * Undo.RecordObject(selectedNewAttachmentPoint, "New Attachment Point"); * data.CreateAttachmentPointFromGameObject(selectedNewAttachmentPoint); * } * selectedNewAttachmentPoint = null; * } * EditorGUILayout.EndHorizontal(); */ EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion props }